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UI / UX (5 cr)

Code: TT00FL01-3003

General information


Timing
01.01.2025 - 31.12.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
0 cr
Virtual portion
5 cr
Mode of delivery
Online
Unit
School of ICT and Industrial Management
Campus
Karaportti 2
Teaching languages
English
Seats
0 - 240
Degree programmes
Information and Communication Technology
Teacher in charge
Janne Salonen
Groups
ATX25TV
NonStop virtual studies year 2025
Course
TT00FL01
No reservations found for implementation TT00FL01-3003!

Objective

In this course, you will gain a deep understanding of the key concepts and principles of user experience, user interface, and interaction design, taught by a seasoned game industry art director with over 20 years of experience in making user interfaces and creating experiences on mobile, consoles and PC. You will learn about the adapted Atomic Design System and how it can be applied to game UI design. Additionally, you will develop skills in making user interfaces through principles of graphic design and exercises. Furthermore, you will understand the concept of ceremonies in game design and how it can be used to improve the overall user experience. By the end of the course, you will be equipped with the knowledge and skills to create engaging and effective user interfaces for games.

Content

UI / UX course, created by a seasoned game industry art director with over 20 years of experience in making user interfaces and creating experiences on mobile, consoles, and PC, covers four modules that are designed to give a comprehensive understanding of the interplay between user experience (UX), user interface (UI), and interaction design (IxD) in the context of game development. The first module will introduce you to these concepts and help you navigate the jargon. The second module will introduce you to the adapted Atomic Design System, a design philosophy that is adapted and illustrated specifically for game UI use. The third module will dive deeper into making user interfaces by reminding you of the principles of graphic design and putting those principles into practice through exercises. Finally, the fourth module will explore the concept of ceremonies and how thinking of game design as a series of ceremonies can improve the overall user experience.

Location and time

100% Online (Self-Study) course.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts.

Employer connections

N/A

Exam schedules

Online.

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.

Content scheduling

Up to Student her-/himself.

Further information

Course teacher is Juha Huhtakallio juha.huhtakallio@edugametion.fi

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Passed/Fail

Understanding of the key concepts and completing the self study (tested with small quizzes) and successfully completing the exercises.

Assessment methods and criteria

Passed/Fail.

Understanding of the key concepts and completing the self study (tested with small quizzes) and successfully completing the exercises.

Qualifications

None.

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