UI / UX (5 cr)
Code: TT00FL01-3003
General information
- Timing
-
01.01.2025 - 31.12.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 0 cr
- Virtual portion
- 5 cr
- Mode of delivery
- Online
- Unit
- School of ICT and Industrial Management
- Campus
- Karaportti 2
- Teaching languages
- English
- Seats
- 0 - 240
- Degree programmes
- Information and Communication Technology
Objective
In this course, you will gain a deep understanding of the key concepts and principles of user experience, user interface, and interaction design, taught by a seasoned game industry art director with over 20 years of experience in making user interfaces and creating experiences on mobile, consoles and PC. You will learn about the adapted Atomic Design System and how it can be applied to game UI design. Additionally, you will develop skills in making user interfaces through principles of graphic design and exercises. Furthermore, you will understand the concept of ceremonies in game design and how it can be used to improve the overall user experience. By the end of the course, you will be equipped with the knowledge and skills to create engaging and effective user interfaces for games.
Content
UI / UX course, created by a seasoned game industry art director with over 20 years of experience in making user interfaces and creating experiences on mobile, consoles, and PC, covers four modules that are designed to give a comprehensive understanding of the interplay between user experience (UX), user interface (UI), and interaction design (IxD) in the context of game development. The first module will introduce you to these concepts and help you navigate the jargon. The second module will introduce you to the adapted Atomic Design System, a design philosophy that is adapted and illustrated specifically for game UI use. The third module will dive deeper into making user interfaces by reminding you of the principles of graphic design and putting those principles into practice through exercises. Finally, the fourth module will explore the concept of ceremonies and how thinking of game design as a series of ceremonies can improve the overall user experience.
Location and time
100% Online (Self-Study) course.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course includes theory and exercise parts.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Up to Student her-/himself.
Content scheduling
Up to Student her-/himself.
Further information
Course teacher is Juha Huhtakallio juha.huhtakallio@edugametion.fi
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Passed/Fail
Understanding of the key concepts and completing the self study (tested with small quizzes) and successfully completing the exercises.
Assessment methods and criteria
Passed/Fail.
Understanding of the key concepts and completing the self study (tested with small quizzes) and successfully completing the exercises.
Qualifications
None.