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Monetisation Design (5 cr)

Code: TT00FL02-3002

General information


Timing

03.10.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages

  • English

Seats

0 - 240

Degree programmes

  • Information and Communication Technology

Teacher in charge

Janne Salonen

Groups

  • ATX23TV_SYKSY
    Open UAS TestOut and Moodle courses

Objective

Student will be able to design a monetisation to a game which can possibly deliver income. Student can avoid common pitfalls and understand what are the key elements and approaches when creating monetisation to a game. included. Course created by an industry veteran with over 20+ years of experience in games.

Content

Monetisation Design course covers how to design profitable monetisation for a game. We will cover what you actually need to design, consider and - calculate, and what works and what doesn’t. Bunch of useful tips and tricks, use cases and what not to do are included. Course created by an industry veteran with over 20+ years of experience in games.

Location and time

100% Online (Self-Study) course.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts.

Employer connections

N/A

Exam schedules

Onine.

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.

Content scheduling

Up to Student her-/himself.

Further information

Course teacher is Juha Huhtakallio juha.huhtakallio@edugametion.fi

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail

Understanding of the key concepts and completing the self study (tested with small quizzes) and successfully completing the exercises.

Assessment methods and criteria

Understanding of the key concepts and completing the self study (tested with small quizzes) and successfully completing the exercises.

Prerequisites

None.