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UI / UX (5 cr)

Code: TT00FL01-3002

General information


Timing

03.10.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages

  • English

Seats

0 - 240

Degree programmes

  • Information and Communication Technology

Teacher in charge

Janne Salonen

Groups

  • ATX23TV_SYKSY
    Open UAS TestOut and Moodle courses

Objective

In this course, you will gain a deep understanding of the key concepts and principles of user experience, user interface, and interaction design, taught by a seasoned game industry art director with over 20 years of experience in making user interfaces and creating experiences on mobile, consoles and PC. You will learn about the adapted Atomic Design System and how it can be applied to game UI design. Additionally, you will develop skills in making user interfaces through principles of graphic design and exercises. Furthermore, you will understand the concept of ceremonies in game design and how it can be used to improve the overall user experience. By the end of the course, you will be equipped with the knowledge and skills to create engaging and effective user interfaces for games.

Content

UI / UX course, created by a seasoned game industry art director with over 20 years of experience in making user interfaces and creating experiences on mobile, consoles, and PC, covers four modules that are designed to give a comprehensive understanding of the interplay between user experience (UX), user interface (UI), and interaction design (IxD) in the context of game development. The first module will introduce you to these concepts and help you navigate the jargon. The second module will introduce you to the adapted Atomic Design System, a design philosophy that is adapted and illustrated specifically for game UI use. The third module will dive deeper into making user interfaces by reminding you of the principles of graphic design and putting those principles into practice through exercises. Finally, the fourth module will explore the concept of ceremonies and how thinking of game design as a series of ceremonies can improve the overall user experience.

Location and time

100% Online (Self-Study) course.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts.

Employer connections

N/A

Exam schedules

Online.

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.

Content scheduling

Up to Student her-/himself.

Further information

Course teacher is Juha Huhtakallio juha.huhtakallio@edugametion.fi

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Passed/Fail

Understanding of the key concepts and completing the self study (tested with small quizzes) and successfully completing the exercises.

Assessment methods and criteria

Passed/Fail.

Understanding of the key concepts and completing the self study (tested with small quizzes) and successfully completing the exercises.

Prerequisites

None.