Portfolio Project 3 (15 cr)
Code: TX00EW68-3002
General information
- Enrollment
-
06.05.2024 - 18.08.2024
Registration for the implementation has ended.
- Timing
-
21.10.2024 - 15.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 15 cr
- Local portion
- 15 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of ICT
- Campus
- Karaportti 2
- Teaching languages
- English
- Seats
- 0 - 35
- Degree programmes
- Degree Programme in Information Technology
- Groups
-
ICT22-GGame Development
- Course
- TX00EW68
Implementation has 16 reservations. Total duration of reservations is 48 h 0 min.
Time | Topic | Location |
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Tue 22.10.2024 time 17:00 - 20:00 (3 h 0 min) |
Portfolio Project 3 TX00EW68-3002 |
Online
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Thu 24.10.2024 time 17:00 - 20:00 (3 h 0 min) |
Portfolio Project 3 TX00EW68-3002 |
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Tue 29.10.2024 time 17:00 - 20:00 (3 h 0 min) |
Portfolio Project 3 TX00EW68-3002 |
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Thu 31.10.2024 time 17:00 - 20:00 (3 h 0 min) |
Portfolio Project 3 TX00EW68-3002 |
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Tue 05.11.2024 time 17:00 - 20:00 (3 h 0 min) |
Portfolio Project 3 TX00EW68-3002 |
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Thu 07.11.2024 time 17:00 - 20:00 (3 h 0 min) |
Portfolio Project 3 TX00EW68-3002 |
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Tue 12.11.2024 time 17:00 - 20:00 (3 h 0 min) |
Portfolio Project 3 TX00EW68-3002 |
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Thu 14.11.2024 time 17:00 - 20:00 (3 h 0 min) |
Portfolio Project 3 TX00EW68-3002 |
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Tue 19.11.2024 time 17:00 - 20:00 (3 h 0 min) |
Portfolio Project 3 TX00EW68-3002 |
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Thu 21.11.2024 time 17:00 - 20:00 (3 h 0 min) |
Portfolio Project 3 TX00EW68-3002 |
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Tue 26.11.2024 time 17:00 - 20:00 (3 h 0 min) |
Portfolio Project 3 TX00EW68-3002 |
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Thu 28.11.2024 time 17:00 - 20:00 (3 h 0 min) |
Portfolio Project 3 TX00EW68-3002 |
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Tue 03.12.2024 time 17:00 - 20:00 (3 h 0 min) |
Portfolio Project 3 TX00EW68-3002 |
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Thu 05.12.2024 time 17:00 - 20:00 (3 h 0 min) |
Portfolio Project 3 TX00EW68-3002 |
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Tue 10.12.2024 time 17:00 - 20:00 (3 h 0 min) |
Portfolio Project 3 TX00EW68-3002 |
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Thu 12.12.2024 time 17:00 - 20:00 (3 h 0 min) |
Portfolio Project 3 TX00EW68-3002 |
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Objective
Student participates in a project group that designs and implements a game on chosen platform. AR/VR technologies may be used, too. The game can be multiplayer also.
Within his/her group, the student will work in a specific role and improve his/her skills and understanding in that area.
Having completed the course, the student
- can pitch and sell innovative game ideas
- is able to participate productively in a multi-talented game development team
- knows agile game development and testing methods
- has created a portfolio entry corresponding to his/her role in the project
Content
Student participates in work of a multi-disciplinary game development team. The project adheres to agile development methods, utilizing various version control, build, and testing tools.
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
Students have achieved the course objectives fairly. Students will be able to identify, define and use the course subject area’s concepts and models. The student understands the criteria and principles of the expertise development. He/she has presented a portfolio entry for the project.
Assessment criteria, good (3)
Students have achieved the course objectives well, even though the knowledge and skills need improvement on some areas. Students are able to define the course concepts and models and are able to justify the analysis. The student is able to apply their knowledge in leisure, study and work situations. The student understands the importance of expertise in the field of information and communication technology and is able to analyze his/her own expertise. He/she has presented a portfolio entry for the project.
Assessment criteria, excellent (5)
Students have achieved the objectives of the course with excellent marks. Students master commendably the course subject area’s concepts and models. Students are able to make justified and fluent analysis and to present concrete development measures. The students are well prepared to apply their knowledge in leisure, study and work situations. Students are able to analyze the information and communication technology sector expertise and the development of their own expertise. He/she has presented a portfolio entry for the project.
Assessment criteria, approved/failed
Students have achieved the course objectives fairly. Students will be able to identify, define and use the course subject area’s concepts and models. The student understands the criteria and principles of the expertise development. He/she has presented a portfolio entry for the project.
Qualifications
Portfolio project 1 and, game design, game engines, data structures and algorithms
Further information
If possible, the project will be published on later courses.