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Portfolio Project 3 (15 cr)

Code: TX00EW68-3002

General information


Enrollment
06.05.2024 - 18.08.2024
Registration for the implementation has ended.
Timing
21.10.2024 - 15.12.2024
Implementation has ended.
Number of ECTS credits allocated
15 cr
Local portion
15 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of ICT
Campus
Karaportti 2
Teaching languages
English
Seats
0 - 35
Degree programmes
Degree Programme in Information Technology
Teachers
Antti Veräjänkorva
Kristian Simolin
Miikka Mäki-Uuro
Joonas Häll
Groups
ICT22-G
Game Development
Course
TX00EW68

Implementation has 16 reservations. Total duration of reservations is 48 h 0 min.

Time Topic Location
Tue 22.10.2024 time 17:00 - 20:00
(3 h 0 min)
Portfolio Project 3 TX00EW68-3002
Online
Thu 24.10.2024 time 17:00 - 20:00
(3 h 0 min)
Portfolio Project 3 TX00EW68-3002
Online
Tue 29.10.2024 time 17:00 - 20:00
(3 h 0 min)
Portfolio Project 3 TX00EW68-3002
Online
Thu 31.10.2024 time 17:00 - 20:00
(3 h 0 min)
Portfolio Project 3 TX00EW68-3002
Online
Tue 05.11.2024 time 17:00 - 20:00
(3 h 0 min)
Portfolio Project 3 TX00EW68-3002
Online
Thu 07.11.2024 time 17:00 - 20:00
(3 h 0 min)
Portfolio Project 3 TX00EW68-3002
Online
Tue 12.11.2024 time 17:00 - 20:00
(3 h 0 min)
Portfolio Project 3 TX00EW68-3002
Online
Thu 14.11.2024 time 17:00 - 20:00
(3 h 0 min)
Portfolio Project 3 TX00EW68-3002
Online
Tue 19.11.2024 time 17:00 - 20:00
(3 h 0 min)
Portfolio Project 3 TX00EW68-3002
Online
Thu 21.11.2024 time 17:00 - 20:00
(3 h 0 min)
Portfolio Project 3 TX00EW68-3002
Online
Tue 26.11.2024 time 17:00 - 20:00
(3 h 0 min)
Portfolio Project 3 TX00EW68-3002
Online
Thu 28.11.2024 time 17:00 - 20:00
(3 h 0 min)
Portfolio Project 3 TX00EW68-3002
Online
Tue 03.12.2024 time 17:00 - 20:00
(3 h 0 min)
Portfolio Project 3 TX00EW68-3002
Online
Thu 05.12.2024 time 17:00 - 20:00
(3 h 0 min)
Portfolio Project 3 TX00EW68-3002
Online
Tue 10.12.2024 time 17:00 - 20:00
(3 h 0 min)
Portfolio Project 3 TX00EW68-3002
Online
Thu 12.12.2024 time 17:00 - 20:00
(3 h 0 min)
Portfolio Project 3 TX00EW68-3002
Online
Changes to reservations may be possible.

Objective

Student participates in a project group that designs and implements a game on chosen platform. AR/VR technologies may be used, too. The game can be multiplayer also.

Within his/her group, the student will work in a specific role and improve his/her skills and understanding in that area.

Having completed the course, the student
- can pitch and sell innovative game ideas
- is able to participate productively in a multi-talented game development team
- knows agile game development and testing methods
- has created a portfolio entry corresponding to his/her role in the project

Content

Student participates in work of a multi-disciplinary game development team. The project adheres to agile development methods, utilizing various version control, build, and testing tools.

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Students have achieved the course objectives fairly. Students will be able to identify, define and use the course subject area’s concepts and models. The student understands the criteria and principles of the expertise development. He/she has presented a portfolio entry for the project.

Assessment criteria, good (3)

Students have achieved the course objectives well, even though the knowledge and skills need improvement on some areas. Students are able to define the course concepts and models and are able to justify the analysis. The student is able to apply their knowledge in leisure, study and work situations. The student understands the importance of expertise in the field of information and communication technology and is able to analyze his/her own expertise. He/she has presented a portfolio entry for the project.

Assessment criteria, excellent (5)

Students have achieved the objectives of the course with excellent marks. Students master commendably the course subject area’s concepts and models. Students are able to make justified and fluent analysis and to present concrete development measures. The students are well prepared to apply their knowledge in leisure, study and work situations. Students are able to analyze the information and communication technology sector expertise and the development of their own expertise. He/she has presented a portfolio entry for the project.

Assessment criteria, approved/failed

Students have achieved the course objectives fairly. Students will be able to identify, define and use the course subject area’s concepts and models. The student understands the criteria and principles of the expertise development. He/she has presented a portfolio entry for the project.

Qualifications

Portfolio project 1 and, game design, game engines, data structures and algorithms

Further information

If possible, the project will be published on later courses.

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