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Graphics Programming (5 cr)

Code: TX00EW67-3002

General information


Enrollment
06.05.2024 - 18.08.2024
Registration for the implementation has ended.
Timing
19.08.2024 - 13.10.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of ICT
Campus
Karaportti 2
Teaching languages
English
Seats
0 - 35
Degree programmes
Degree Programme in Information Technology
Teachers
Antti Veräjänkorva
Groups
ICT22-G
Game Development
Course
TX00EW67

Implementation has 16 reservations. Total duration of reservations is 48 h 0 min.

Time Topic Location
Mon 19.08.2024 time 17:00 - 20:00
(3 h 0 min)
Graphics Programming TX00EW67-3002
Online
Wed 21.08.2024 time 17:00 - 20:00
(3 h 0 min)
Graphics Programming TX00EW67-3002
Online
Mon 26.08.2024 time 17:00 - 20:00
(3 h 0 min)
Graphics Programming TX00EW67-3002
Online
Wed 28.08.2024 time 17:00 - 20:00
(3 h 0 min)
Graphics Programming TX00EW67-3002
Online
Mon 02.09.2024 time 17:00 - 20:00
(3 h 0 min)
Graphics Programming TX00EW67-3002
Online
Wed 04.09.2024 time 17:00 - 20:00
(3 h 0 min)
Graphics Programming TX00EW67-3002
Online
Mon 09.09.2024 time 17:00 - 20:00
(3 h 0 min)
Graphics Programming TX00EW67-3002
Online
Wed 11.09.2024 time 17:00 - 20:00
(3 h 0 min)
Graphics Programming TX00EW67-3002
Online
Mon 16.09.2024 time 17:00 - 20:00
(3 h 0 min)
Graphics Programming TX00EW67-3002
Online
Wed 18.09.2024 time 17:00 - 20:00
(3 h 0 min)
Graphics Programming TX00EW67-3002
Online
Mon 23.09.2024 time 17:00 - 20:00
(3 h 0 min)
Graphics Programming TX00EW67-3002
Online
Wed 25.09.2024 time 17:00 - 20:00
(3 h 0 min)
Graphics Programming TX00EW67-3002
Online
Mon 30.09.2024 time 17:00 - 20:00
(3 h 0 min)
Graphics Programming TX00EW67-3002
Online
Wed 02.10.2024 time 17:00 - 20:00
(3 h 0 min)
Graphics Programming TX00EW67-3002
Online
Mon 07.10.2024 time 17:00 - 20:00
(3 h 0 min)
Graphics Programming TX00EW67-3002
Online
Wed 09.10.2024 time 17:00 - 20:00
(3 h 0 min)
Graphics Programming TX00EW67-3002
Online
Changes to reservations may be possible.

Objective

The student learns the principles and programming methods for producing 3D graphics

Content

- graphics APIs
- projections and transformations
- lighting models and texture mapping
- shader programming

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Graphics APIs:
- The student can produce simple 3D graphics using OpenGL library

Projections and transformations:
- The student knows what projections and transformations are

Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are

Assessment criteria, good (3)

Graphics APIs:
- The student can produce 3D graphics using OpenGL library

Projections and transformations:
- The student knows what projections and transformations are and is able to define them with OpenGL library

Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are

Assessment criteria, excellent (5)

Graphics APIs:
- The student can produce 3D graphics using OpenGL library

Projections and transformations:
- The student knows what projections and transformations are and is able to define them with OpenGL library

Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are and is able to define them with OpenGL library

Assessment criteria, approved/failed

Graphics APIs:
- The student can produce simple 3D graphics using OpenGL library

Projections and transformations:
- The student knows what projections and transformations are

Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are

Qualifications

Data Structures and Algorithms, Fundamentals of Programming, C++ programming

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