Game Physics (5 cr)
Code: TX00EW60-3004
General information
- Enrollment
-
27.11.2023 - 10.03.2024
Registration for the implementation has ended.
- Timing
-
18.03.2024 - 12.05.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of ICT
- Campus
- Karaportti 2
- Teaching languages
- English
- Seats
- 0 - 35
- Degree programmes
- Degree Programme in Information Technology
Implementation has 14 reservations. Total duration of reservations is 42 h 0 min.
Time | Topic | Location |
---|---|---|
Mon 18.03.2024 time 09:00 - 12:00 (3 h 0 min) |
Game Physics TX00EW60-3004 |
KME751
Oppimistila
|
Thu 21.03.2024 time 09:00 - 12:00 (3 h 0 min) |
Game Physics TX00EW60-3004 |
KME659
Oppimistila
|
Mon 25.03.2024 time 09:00 - 12:00 (3 h 0 min) |
Game Physics TX00EW60-3004 |
KME751
Oppimistila
|
Thu 28.03.2024 time 09:00 - 12:00 (3 h 0 min) |
Game Physics TX00EW60-3004 |
KMD652
Oppimistila
|
Thu 04.04.2024 time 09:00 - 12:00 (3 h 0 min) |
Game Physics TX00EW60-3004 |
KMD750
Oppimistila
|
Mon 08.04.2024 time 09:00 - 12:00 (3 h 0 min) |
Game Physics TX00EW60-3004 |
KME751
Oppimistila
|
Thu 11.04.2024 time 09:00 - 12:00 (3 h 0 min) |
Game Physics TX00EW60-3004 |
KMD750
Oppimistila
|
Mon 15.04.2024 time 09:00 - 12:00 (3 h 0 min) |
Game Physics TX00EW60-3004 |
KME751
Oppimistila
|
Thu 18.04.2024 time 09:00 - 12:00 (3 h 0 min) |
Game Physics TX00EW60-3004 |
KMD750
Oppimistila
|
Mon 22.04.2024 time 09:00 - 12:00 (3 h 0 min) |
Game Physics TX00EW60-3004 |
KME751
Oppimistila
|
Thu 25.04.2024 time 09:00 - 12:00 (3 h 0 min) |
Game Physics TX00EW60-3004 |
KMD750
Oppimistila
|
Mon 29.04.2024 time 09:00 - 12:00 (3 h 0 min) |
Game Physics TX00EW60-3004 |
KME562
Oppimistila
|
Thu 02.05.2024 time 09:00 - 12:00 (3 h 0 min) |
Game Physics TX00EW60-3004 |
KMD750
Oppimistila
|
Mon 06.05.2024 time 13:00 - 16:00 (3 h 0 min) |
Game Physics TX00EW60-3004 |
KME751
Oppimistila
|
Objective
The course supplements the student’s first year’s curriculum in physics. After completing the course, the student
- appreciates the key role of physics in realistic description of motion, as required in modern game programming
- is familiar with the terminology and theoretical background of common physics engines
- is able to model and compute the trajectories and collisions of objects using laws of physics
- is capable of estimating the amount of computational resources necessary for physics calculations on various levels
Content
- recognizing and modelling different types of forces
- particle motion in a force field
- collisions between objects
- rotational motion
- rigid body dynamics
- numerical computation of trajectories in animations
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student is familiar with the most essential concepts introduced during the course, and is able to employ them in analyzing simple situations involving object motion.
Assessment criteria, good (3)
The student is able to combine different subjects included in the course material, and is capable of utilizing this knowledge in creating more advanced computer animations.
Assessment criteria, excellent (5)
In addition to a thorough understanding of all the relevant concepts introduced in the course, the student exhibits independent ability and motivation to further improve his/her understanding beyond the course’s contents.
Assessment criteria, approved/failed
The student is familiar with the most essential concepts introduced during the course, and is able to employ them in analyzing simple situations involving object motion.
Qualifications
First year studies (Orientation to information and communication technology) or comparable knowledge.