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Game Physics (5 cr)

Code: TX00EW60-3004

General information


Enrollment
27.11.2023 - 10.03.2024
Registration for the implementation has ended.
Timing
18.03.2024 - 12.05.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of ICT
Campus
Karaportti 2
Teaching languages
English
Seats
0 - 35
Degree programmes
Degree Programme in Information Technology
Teachers
Juha Kopu
Groups
ICT22-G
Game Development
Course
TX00EW60

Implementation has 14 reservations. Total duration of reservations is 42 h 0 min.

Time Topic Location
Mon 18.03.2024 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3004
KME751 Oppimistila
Thu 21.03.2024 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3004
KME659 Oppimistila
Mon 25.03.2024 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3004
KME751 Oppimistila
Thu 28.03.2024 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3004
KMD652 Oppimistila
Thu 04.04.2024 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3004
KMD750 Oppimistila
Mon 08.04.2024 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3004
KME751 Oppimistila
Thu 11.04.2024 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3004
KMD750 Oppimistila
Mon 15.04.2024 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3004
KME751 Oppimistila
Thu 18.04.2024 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3004
KMD750 Oppimistila
Mon 22.04.2024 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3004
KME751 Oppimistila
Thu 25.04.2024 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3004
KMD750 Oppimistila
Mon 29.04.2024 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3004
KME562 Oppimistila
Thu 02.05.2024 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3004
KMD750 Oppimistila
Mon 06.05.2024 time 13:00 - 16:00
(3 h 0 min)
Game Physics TX00EW60-3004
KME751 Oppimistila
Changes to reservations may be possible.

Objective

The course supplements the student’s first year’s curriculum in physics. After completing the course, the student

- appreciates the key role of physics in realistic description of motion, as required in modern game programming
- is familiar with the terminology and theoretical background of common physics engines
- is able to model and compute the trajectories and collisions of objects using laws of physics
- is capable of estimating the amount of computational resources necessary for physics calculations on various levels

Content

- recognizing and modelling different types of forces
- particle motion in a force field
- collisions between objects
- rotational motion
- rigid body dynamics
- numerical computation of trajectories in animations

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student is familiar with the most essential concepts introduced during the course, and is able to employ them in analyzing simple situations involving object motion.

Assessment criteria, good (3)

The student is able to combine different subjects included in the course material, and is capable of utilizing this knowledge in creating more advanced computer animations.

Assessment criteria, excellent (5)

In addition to a thorough understanding of all the relevant concepts introduced in the course, the student exhibits independent ability and motivation to further improve his/her understanding beyond the course’s contents.

Assessment criteria, approved/failed

The student is familiar with the most essential concepts introduced during the course, and is able to employ them in analyzing simple situations involving object motion.

Qualifications

First year studies (Orientation to information and communication technology) or comparable knowledge.

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