Game Physics (5 cr)
Code: TX00EW60-3003
General information
- Enrollment
-
27.11.2023 - 14.01.2024
Registration for the implementation has ended.
- Timing
-
15.01.2024 - 17.03.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of ICT
- Campus
- Karaportti 2
- Teaching languages
- Finnish
- Seats
- 0 - 35
- Degree programmes
- Information and Communication Technology
Implementation has 15 reservations. Total duration of reservations is 43 h 30 min.
Time | Topic | Location |
---|---|---|
Wed 17.01.2024 time 13:00 - 16:00 (3 h 0 min) |
Pelifysiikka TX00EW60-3003 |
KME762
Oppimistila
|
Thu 18.01.2024 time 09:00 - 12:00 (3 h 0 min) |
Pelifysiikka TX00EW60-3003 |
KME762
Oppimistila
|
Thu 25.01.2024 time 09:00 - 11:30 (2 h 30 min) |
Pelifysiikka TX00EW60-3003 |
KME762
Oppimistila
|
Fri 26.01.2024 time 09:00 - 12:00 (3 h 0 min) |
Pelifysiikka TX00EW60-3003 |
KME762
Oppimistila
|
Thu 01.02.2024 time 09:00 - 11:30 (2 h 30 min) |
Pelifysiikka TX00EW60-3003 |
KME762
Oppimistila
|
Fri 02.02.2024 time 09:00 - 12:00 (3 h 0 min) |
Pelifysiikka TX00EW60-3003 |
Zoom
|
Thu 08.02.2024 time 09:00 - 11:30 (2 h 30 min) |
Pelifysiikka TX00EW60-3003 |
KME762
Oppimistila
|
Wed 14.02.2024 time 13:00 - 16:00 (3 h 0 min) |
Pelifysiikka TX00EW60-3003 |
KME762
Oppimistila
|
Thu 15.02.2024 time 09:00 - 12:00 (3 h 0 min) |
Pelifysiikka TX00EW60-3003 |
Zoom
|
Wed 28.02.2024 time 13:00 - 16:00 (3 h 0 min) |
Pelifysiikka TX00EW60-3003 |
KME762
Oppimistila
|
Thu 29.02.2024 time 09:00 - 12:00 (3 h 0 min) |
Pelifysiikka TX00EW60-3003 |
KME762
Oppimistila
|
Tue 05.03.2024 time 09:00 - 12:00 (3 h 0 min) |
Pelifysiikka TX00EW60-3003 |
KME762
Oppimistila
|
Thu 07.03.2024 time 09:00 - 12:00 (3 h 0 min) |
Pelifysiikka TX00EW60-3003 |
KME762
Oppimistila
|
Tue 12.03.2024 time 09:00 - 12:00 (3 h 0 min) |
Pelifysiikka TX00EW60-3003 |
KME762
Oppimistila
|
Thu 14.03.2024 time 09:00 - 12:00 (3 h 0 min) |
Pelifysiikka TX00EW60-3003 |
KME659
Oppimistila
|
Objective
The course supplements the student’s first year’s curriculum in physics. After completing the course, the student
- appreciates the key role of physics in realistic description of motion, as required in modern game programming
- is familiar with the terminology and theoretical background of common physics engines
- is able to model and compute the trajectories and collisions of objects using laws of physics
- is capable of estimating the amount of computational resources necessary for physics calculations on various levels
Content
- recognizing and modelling different types of forces
- particle motion in a force field
- collisions between objects
- rotational motion
- rigid body dynamics
- numerical computation of trajectories in animations
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student is familiar with the most essential concepts introduced during the course, and is able to employ them in analyzing simple situations involving object motion.
Assessment criteria, good (3)
The student is able to combine different subjects included in the course material, and is capable of utilizing this knowledge in creating more advanced computer animations.
Assessment criteria, excellent (5)
In addition to a thorough understanding of all the relevant concepts introduced in the course, the student exhibits independent ability and motivation to further improve his/her understanding beyond the course’s contents.
Assessment criteria, approved/failed
The student is familiar with the most essential concepts introduced during the course, and is able to employ them in analyzing simple situations involving object motion.
Qualifications
First year studies (Orientation to information and communication technology) or comparable knowledge.