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Game Physics (5 cr)

Code: TX00EW60-3003

General information


Enrollment
27.11.2023 - 14.01.2024
Registration for the implementation has ended.
Timing
15.01.2024 - 17.03.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of ICT
Campus
Karaportti 2
Teaching languages
Finnish
Seats
0 - 35
Degree programmes
Information and Communication Technology
Teachers
Juha Kopu
Course
TX00EW60

Implementation has 15 reservations. Total duration of reservations is 43 h 30 min.

Time Topic Location
Wed 17.01.2024 time 13:00 - 16:00
(3 h 0 min)
Pelifysiikka TX00EW60-3003
KME762 Oppimistila
Thu 18.01.2024 time 09:00 - 12:00
(3 h 0 min)
Pelifysiikka TX00EW60-3003
KME762 Oppimistila
Thu 25.01.2024 time 09:00 - 11:30
(2 h 30 min)
Pelifysiikka TX00EW60-3003
KME762 Oppimistila
Fri 26.01.2024 time 09:00 - 12:00
(3 h 0 min)
Pelifysiikka TX00EW60-3003
KME762 Oppimistila
Thu 01.02.2024 time 09:00 - 11:30
(2 h 30 min)
Pelifysiikka TX00EW60-3003
KME762 Oppimistila
Fri 02.02.2024 time 09:00 - 12:00
(3 h 0 min)
Pelifysiikka TX00EW60-3003
Zoom
Thu 08.02.2024 time 09:00 - 11:30
(2 h 30 min)
Pelifysiikka TX00EW60-3003
KME762 Oppimistila
Wed 14.02.2024 time 13:00 - 16:00
(3 h 0 min)
Pelifysiikka TX00EW60-3003
KME762 Oppimistila
Thu 15.02.2024 time 09:00 - 12:00
(3 h 0 min)
Pelifysiikka TX00EW60-3003
Zoom
Wed 28.02.2024 time 13:00 - 16:00
(3 h 0 min)
Pelifysiikka TX00EW60-3003
KME762 Oppimistila
Thu 29.02.2024 time 09:00 - 12:00
(3 h 0 min)
Pelifysiikka TX00EW60-3003
KME762 Oppimistila
Tue 05.03.2024 time 09:00 - 12:00
(3 h 0 min)
Pelifysiikka TX00EW60-3003
KME762 Oppimistila
Thu 07.03.2024 time 09:00 - 12:00
(3 h 0 min)
Pelifysiikka TX00EW60-3003
KME762 Oppimistila
Tue 12.03.2024 time 09:00 - 12:00
(3 h 0 min)
Pelifysiikka TX00EW60-3003
KME762 Oppimistila
Thu 14.03.2024 time 09:00 - 12:00
(3 h 0 min)
Pelifysiikka TX00EW60-3003
KME659 Oppimistila
Changes to reservations may be possible.

Objective

The course supplements the student’s first year’s curriculum in physics. After completing the course, the student

- appreciates the key role of physics in realistic description of motion, as required in modern game programming
- is familiar with the terminology and theoretical background of common physics engines
- is able to model and compute the trajectories and collisions of objects using laws of physics
- is capable of estimating the amount of computational resources necessary for physics calculations on various levels

Content

- recognizing and modelling different types of forces
- particle motion in a force field
- collisions between objects
- rotational motion
- rigid body dynamics
- numerical computation of trajectories in animations

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student is familiar with the most essential concepts introduced during the course, and is able to employ them in analyzing simple situations involving object motion.

Assessment criteria, good (3)

The student is able to combine different subjects included in the course material, and is capable of utilizing this knowledge in creating more advanced computer animations.

Assessment criteria, excellent (5)

In addition to a thorough understanding of all the relevant concepts introduced in the course, the student exhibits independent ability and motivation to further improve his/her understanding beyond the course’s contents.

Assessment criteria, approved/failed

The student is familiar with the most essential concepts introduced during the course, and is able to employ them in analyzing simple situations involving object motion.

Qualifications

First year studies (Orientation to information and communication technology) or comparable knowledge.

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