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Game Physics (5 cr)

Code: TX00EW60-3002

General information


Enrollment
02.12.2024 - 14.01.2025
Registration for the implementation has ended.
Timing
17.03.2025 - 11.05.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of ICT
Campus
Karaportti 2
Teaching languages
English
Seats
0 - 35
Degree programmes
Degree Programme in Information Technology
Teachers
Juha Kopu
Groups
ICT23-G
Game Development
tivivaihto_k25
Tivi-vaihto, kevät 2025
Course
TX00EW60

Implementation has 15 reservations. Total duration of reservations is 45 h 0 min.

Time Topic Location
Mon 17.03.2025 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3002
KME761 Oppimistila
Wed 19.03.2025 time 13:00 - 16:00
(3 h 0 min)
Game Physics TX00EW60-3002
KMD758 Oppimistila
Mon 24.03.2025 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3002
KME761 Oppimistila
Wed 26.03.2025 time 13:00 - 16:00
(3 h 0 min)
Game Physics TX00EW60-3002
KMD758 Oppimistila
Mon 31.03.2025 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3002
KME761 Oppimistila
Wed 02.04.2025 time 13:00 - 16:00
(3 h 0 min)
Game Physics TX00EW60-3002
KMD758 Oppimistila
Mon 07.04.2025 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3002
KME761 Oppimistila
Tue 08.04.2025 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3002
KMD758 Oppimistila
Mon 14.04.2025 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3002
KME761 Oppimistila
Wed 16.04.2025 time 13:00 - 16:00
(3 h 0 min)
Game Physics TX00EW60-3002
KMD758 Oppimistila
Wed 23.04.2025 time 13:00 - 16:00
(3 h 0 min)
Game Physics TX00EW60-3002
KMD758 Oppimistila
Mon 28.04.2025 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3002
KME761 Oppimistila
Wed 30.04.2025 time 13:00 - 16:00
(3 h 0 min)
Game Physics TX00EW60-3002
KMD758 Oppimistila
Mon 05.05.2025 time 09:00 - 12:00
(3 h 0 min)
Game Physics TX00EW60-3002
KME761 Oppimistila
Wed 07.05.2025 time 13:00 - 16:00
(3 h 0 min)
Game Physics TX00EW60-3002
KMD550 Oppimistila
Changes to reservations may be possible.

Objective

The course supplements the student’s first year’s curriculum in physics. After completing the course, the student

- appreciates the key role of physics in realistic description of motion, as required in modern game programming
- is familiar with the terminology and theoretical background of common physics engines
- is able to model and compute the trajectories and collisions of objects using laws of physics
- is capable of estimating the amount of computational resources necessary for physics calculations on various levels

Content

- recognizing and modelling different types of forces
- particle motion in a force field
- collisions between objects
- rotational motion
- rigid body dynamics
- numerical computation of trajectories in animations

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student is familiar with the most essential concepts introduced during the course, and is able to employ them in analyzing simple situations involving object motion.

Assessment criteria, good (3)

The student is able to combine different subjects included in the course material, and is capable of utilizing this knowledge in creating more advanced computer animations.

Assessment criteria, excellent (5)

In addition to a thorough understanding of all the relevant concepts introduced in the course, the student exhibits independent ability and motivation to further improve his/her understanding beyond the course’s contents.

Assessment criteria, approved/failed

The student is familiar with the most essential concepts introduced during the course, and is able to employ them in analyzing simple situations involving object motion.

Qualifications

First year studies (Orientation to information and communication technology) or comparable knowledge.

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