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Basics of Game Graphics (5 cr)

Code: TX00EX64-3004

General information


Enrollment
06.05.2024 - 31.07.2024
Registration for the implementation has ended.
Timing
21.10.2024 - 15.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of ICT
Campus
Karaportti 2
Teaching languages
English
Seats
0 - 35
Degree programmes
Degree Programme in Information Technology
Teachers
Markku Hyttinen
Groups
ICT23-G
Game Development
Course
TX00EX64

Implementation has 8 reservations. Total duration of reservations is 56 h 0 min.

Time Topic Location
Thu 24.10.2024 time 09:00 - 16:00
(7 h 0 min)
Basics of Game Graphics TX00EX64-3004
KMC592 Digitila
Thu 31.10.2024 time 09:00 - 16:00
(7 h 0 min)
Basics of Game Graphics TX00EX64-3004
KMC592 Digitila
Thu 07.11.2024 time 09:00 - 16:00
(7 h 0 min)
Basics of Game Graphics TX00EX64-3004
KMC592 Digitila
Thu 14.11.2024 time 09:00 - 16:00
(7 h 0 min)
Basics of Game Graphics TX00EX64-3004
KMC592 Digitila
Thu 21.11.2024 time 09:00 - 16:00
(7 h 0 min)
Basics of Game Graphics TX00EX64-3004
KMC592 Digitila
Thu 28.11.2024 time 09:00 - 16:00
(7 h 0 min)
Basics of Game Graphics TX00EX64-3004
KMC592 Digitila
Thu 05.12.2024 time 09:00 - 16:00
(7 h 0 min)
Basics of Game Graphics TX00EX64-3004
KMC592 Digitila
Thu 12.12.2024 time 09:00 - 16:00
(7 h 0 min)
Basics of Game Graphics TX00EX64-3004
KMC592 Digitila
Changes to reservations may be possible.

Objective

Student grasps basic know about creating game graphics. He/she is able to design a coherent moodboard, and implement corresponding composition, utilizing various tools. The student is able to control camera movement programmatically.

Content

- moodboards (theme, lighting, location, color harmony, color scheme)
- primitive objects, compositions
- tools (Blender, ZBrush, Substance Painter, ...), tool chains
- camera
- 3D modelling
- UV mapping
- animation
- texturing

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Student has achieved the course objectives fairly. Student will be able to identify, define and use the course subject area’s concepts and models. Student understands the criteria and principles of the expertise development.

Assessment criteria, good (3)

Student has achieved the course objectives well, even though the knowledge and skills need improvement on some areas. Student is able to define the course concepts and models and is able to justify the analysis. Student is able to apply his/her knowledge in study and work situations. Student understands the importance of expertise in the field of information and communication technology and is able to analyze his/her own expertise.

Assessment criteria, excellent (5)

Student has achieved the objectives of the course with excellent marks. Student masters commendably the course subject area’s concepts and models. Student is able to make justified and fluent analysis and to present concrete development measures. Student is well prepared to apply his/her knowledge in study and work situations. Student is able to analyze expertise in the information and communication technology sector and the development of his/her own expertise.

Assessment criteria, approved/failed

Student has achieved the course objectives fairly. Student will be able to identify, define and use the course subject area’s concepts and models. Student understands the criteria and principles of the expertise development.

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