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Game Mathematics (5 cr)

Code: TX00EW57-3004

General information


Enrollment
06.05.2024 - 31.07.2024
Registration for the implementation has ended.
Timing
19.08.2024 - 13.10.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of ICT
Campus
Karaportti 2
Teaching languages
English
Seats
0 - 35
Degree programmes
Degree Programme in Information Technology
Teachers
Birgitta Nenonen-Andersson
Groups
ICT23-G
Game Development
Course
TX00EW57

Implementation has 16 reservations. Total duration of reservations is 44 h 30 min.

Time Topic Location
Wed 21.08.2024 time 13:00 - 15:30
(2 h 30 min)
Game Mathematics TX00EW57-3004
KMD750 Oppimistila
Fri 23.08.2024 time 13:00 - 16:00
(3 h 0 min)
Game Mathematics TX00EW57-3004
KMD751 Oppimistila
Wed 28.08.2024 time 13:00 - 15:30
(2 h 30 min)
Game Mathematics TX00EW57-3004
KME762 Oppimistila
Fri 30.08.2024 time 13:00 - 16:00
(3 h 0 min)
Game Mathematics TX00EW57-3004
KMD751 Oppimistila
Wed 04.09.2024 time 13:00 - 15:30
(2 h 30 min)
Game Mathematics TX00EW57-3004
KME762 Oppimistila
Fri 06.09.2024 time 13:00 - 16:00
(3 h 0 min)
Game Mathematics TX00EW57-3004
KMD751 Oppimistila
Wed 11.09.2024 time 13:00 - 15:30
(2 h 30 min)
Game Mathematics TX00EW57-3004
KME762 Oppimistila
Fri 13.09.2024 time 13:00 - 16:00
(3 h 0 min)
Game Mathematics TX00EW57-3004
KMD751 Oppimistila
Fri 20.09.2024 time 13:00 - 16:00
(3 h 0 min)
Game Mathematics TX00EW57-3004
KMD751 Oppimistila
Wed 25.09.2024 time 13:00 - 15:30
(2 h 30 min)
Game Mathematics TX00EW57-3004
KMD757 Oppimistila
Fri 27.09.2024 time 13:00 - 16:00
(3 h 0 min)
Game Mathematics TX00EW57-3004
KMD751 Oppimistila
Wed 02.10.2024 time 13:00 - 15:30
(2 h 30 min)
Game Mathematics TX00EW57-3004
KMD550 Oppimistila
Wed 09.10.2024 time 13:00 - 15:30
(2 h 30 min)
Game Mathematics TX00EW57-3004
KME762 Oppimistila
Fri 11.10.2024 time 13:00 - 16:00
(3 h 0 min)
Game Mathematics TX00EW57-3004
KMD751 Oppimistila
Wed 23.10.2024 time 09:00 - 12:00
(3 h 0 min)
Uusintatentti: Engineering Mathematics, Game Mathematics
KMD550 Oppimistila
Wed 06.11.2024 time 09:00 - 12:00
(3 h 0 min)
Uusintatentti: Engineering Mathematics, Game Mathematics, Insinöörimatematiikka
KMD550 Oppimistila
Changes to reservations may be possible.

Objective

The main objective of the course is to enhance mathematical knowledge and skills of the first year’s studies from the point of view of game programming. The student will understand mathematical principles in image formation (—> computer graphics), describing motion and collision of objects, and he or she will be able to apply them on a computer. In addition to these the student will learn fundamentals of logical structures and graph theory.

Content

1) Concepts of matrix and vector with applications
2) Projections in practice
3) 2D and 3D matrix transforms
4) Fundamentals of logic and graph theory

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student knows and understands the key concepts dealt in the course and knows how to apply them in simple modelling problems.

Assessment criteria, good (3)

The student is able to adopt and combine new knowledge and skills required in more demanding applications. He or she knows many practices of the subject.

Assessment criteria, excellent (5)

The student knows thoroughly the contents of the subject dealt in the course with the practical skills needed to perform tasks on a computer. He or she is motivated to use and develop one’s knowledge and skills independently.

Assessment criteria, approved/failed

The student knows and understands the key concepts dealt in the course and knows how to apply them in simple modelling problems.

Qualifications

First year studies (Orientation to information and communication technology) or comparable knowledge.

Further information

The student will apply, what he or she has learned, with a computer.

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