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Game Engines (5 cr)

Code: TX00EW58-3003

General information


Enrollment
01.01.2020
Registration for the implementation has ended.
Timing
19.08.2024 - 13.10.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of ICT
Campus
Karaportti 2
Teaching languages
Finnish
Seats
0 - 35
Degree programmes
Information and Communication Technology
Teachers
Antti Laiho
Groups
TVT23-PE
Pelikehitys
Course
TX00EW58

Implementation has 8 reservations. Total duration of reservations is 47 h 0 min.

Time Topic Location
Tue 03.09.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit TX00EW58-3003
KMC592 Digitila
Tue 10.09.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit TX00EW58-3003
KMC592 Digitila
Tue 17.09.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit TX00EW58-3003
KMC592 Digitila
Wed 18.09.2024 time 09:00 - 12:00
(3 h 0 min)
Pelimoottorit TX00EW58-3003
zoom
Tue 24.09.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit TX00EW58-3003
KMC592 Digitila
Wed 25.09.2024 time 09:00 - 12:00
(3 h 0 min)
Pelimoottorit TX00EW58-3003
KMC592 Digitila
Tue 01.10.2024 time 09:00 - 15:00
(6 h 0 min)
Pelimoottorit TX00EW58-3003
KMC592 Digitila
Tue 08.10.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit TX00EW58-3003
KMC592 Digitila
Changes to reservations may be possible.

Objective

Student understands what kind of game engines and libraries are available, and thoroughly learns to use one particular engine. Student also learns basics of 2D and 3D graphics, and can manage the workflow between different tools.

Content

• Types and architectures of game engines and game libraries
• Utilizing specific game engine, its capabilities and limitations (e.g. Unity)
• Game programming with specific engine (e.g. Unity/C#)
• Basics of 2D and 3D graphics
• Basics of 3D animation
• Workflow between different tools
• Game implementation project

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Student is able to implement a simple game under supervision. He understands basics of 2D and 3D graphics.

Assessment criteria, good (3)

Student is able to implement a game on his own. He understands well basics of 2D and 3D graphics.

Assessment criteria, excellent (5)

Student is able to implement a game on his own, fully utilizing game engine capabilities. He understands basics of 2D and 3D graphics excellently.

Assessment criteria, approved/failed

Student is able to implement a simple game under supervision. He understands basics of 2D and 3D graphics.

Further information

Course includes a game implementation project.

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