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Advanced Studies in Programming (5 cr)

Code: KX00ED40-3002

General information


Enrollment
02.05.2023 - 27.08.2023
Registration for the implementation has ended.
Timing
28.09.2023 - 13.10.2023
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
RDI portion
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of Media, Design and Conservation
Campus
Hämeentie 135 D
Teaching languages
Finnish
Seats
0 - 20
Degree programmes
Design
Teachers
Turkka Loimisto
Teacher in charge
Turkka Loimisto
Groups
KXE21S1XR
XR Design
Course
KX00ED40

Implementation has 12 reservations. Total duration of reservations is 76 h 0 min.

Time Topic Location
Thu 28.09.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmoinnin syventävät opinnot KX00ED40-3002
AR455 Digitila Scale
Fri 29.09.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmoinnin syventävät opinnot KX00ED40-3002
AR455 Digitila Scale
Mon 02.10.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmoinnin syventävät opinnot KX00ED40-3002
AR455 Digitila Scale
Tue 03.10.2023 time 09:00 - 12:00
(3 h 0 min)
Ohjelmoinnin syventävät opinnot KX00ED40-3002
AR455 Digitila Scale
Wed 04.10.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmoinnin syventävät opinnot KX00ED40-3002
AR455 Digitila Scale
Thu 05.10.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmoinnin syventävät opinnot KX00ED40-3002
AR455 Digitila Scale
Fri 06.10.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmoinnin syventävät opinnot KX00ED40-3002
AR455 Digitila Scale
Mon 09.10.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmoinnin syventävät opinnot KX00ED40-3002
AR455 Digitila Scale
Tue 10.10.2023 time 09:00 - 12:00
(3 h 0 min)
Ohjelmoinnin syventävät opinnot KX00ED40-3002
AR455 Digitila Scale
Wed 11.10.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmoinnin syventävät opinnot KX00ED40-3002
AR455 Digitila Scale
Thu 12.10.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmoinnin syventävät opinnot KX00ED40-3002
AR455 Digitila Scale
Fri 13.10.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmoinnin syventävät opinnot KX00ED40-3002
AR455 Digitila Scale
Changes to reservations may be possible.

Objective

The student will be able to identify the most common programming tools used to develop XR applications and to select the most appropriate tools for the purpose. The student is able to implement demanding functionalities in XR applications using programming tools.

Content

During the course, the student expands their programming skills acquired during the course Programming.

- Most common programming tools for XR applications
- Most common programming tools for game engines
- Programming of more demanding functionalities

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student knows the basics of programming as well as programming tools and environments.

Assessment criteria, good (3)

The student is able to program his / her own XR applications using programming tools and environments sensibly.

Assessment criteria, excellent (5)

The student is able to create high-quality own XR applications using professional programming tools and environments. He is able to compare different technical solutions and apply the ones best suited to his own needs.

Assessment criteria, approved/failed

The student knows the basics of programming as well as programming tools and environments.

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