Game Engines and Real-Time Rendering (15 cr)
Code: KX00ED28-3003
General information
- Enrollment
-
28.11.2022 - 08.01.2023
Registration for the implementation has ended.
- Timing
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13.03.2023 - 05.05.2023
Implementation has ended.
- Number of ECTS credits allocated
- 15 cr
- Local portion
- 15 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of Media, Design and Conservation
- Campus
- Hämeentie 135 D
- Teaching languages
- Finnish
- Seats
- 0 - 20
- Degree programmes
- Design
- Teachers
- Turkka Loimisto
- Teacher in charge
- Turkka Loimisto
- Groups
-
KXE22S1XRXR Design
- Course
- KX00ED28
Implementation has 37 reservations. Total duration of reservations is 259 h 0 min.
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Mon 13.03.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
Digitila Transform
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Tue 14.03.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
Digitila Transform
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Wed 15.03.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
Digitila Transform
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Thu 16.03.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
Digitila Transform
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Fri 17.03.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Mon 20.03.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
Digitila Transform
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Tue 21.03.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Wed 22.03.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Thu 23.03.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Fri 24.03.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Mon 27.03.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Tue 28.03.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Wed 29.03.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Thu 30.03.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Fri 31.03.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
Digitila Transform
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Mon 03.04.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Tue 04.04.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Wed 05.04.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Thu 06.04.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Tue 11.04.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Wed 12.04.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Thu 13.04.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Fri 14.04.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Mon 17.04.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Tue 18.04.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Wed 19.04.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Thu 20.04.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Fri 21.04.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Mon 24.04.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Tue 25.04.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Wed 26.04.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Thu 27.04.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Fri 28.04.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Tue 02.05.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Wed 03.05.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Thu 04.05.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
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Fri 05.05.2023 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003 |
AR453
Digitila Transform
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Objective
The student understands the importance of game engines in the development of interactive applications and XR production. The student is able to use media elements in the game engine, to program functionalities and to produce interactive publications on various platforms using the game engine.
Content
During the course, the student will study real-time rendering with game engines.
- 3D modeling and animation for game engines
- Making and editing media elements for game engines.
- Principles and usage of game engines
- Implementation of interactivity with programming tools
- Publishing platforms
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student outlines the basics of working with game engines and is able to produce interactive applications.
Assessment criteria, good (3)
The student masters the basics of working with game engines and is able to produce interactive applications for different platforms. The student is able to create their own interactive functionalities for applications.
Assessment criteria, excellent (5)
The student is able to apply versatile and game engine features and produce interactive applications for different platforms. The student is able to create their own interactive functionalities for applications. The student is able to optimize game engine work and the use of media elements.
Assessment criteria, approved/failed
The student outlines the basics of working with game engines and is able to produce interactive applications.
Qualifications
The student must have completed the course “3D Software, Polygon Modeling and Animation”.