Skip to main content

Game Engines and Real-Time Rendering (15 cr)

Code: KX00ED28-3003

General information


Enrollment
28.11.2022 - 08.01.2023
Registration for the implementation has ended.
Timing
13.03.2023 - 05.05.2023
Implementation has ended.
Number of ECTS credits allocated
15 cr
Local portion
15 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of Media, Design and Conservation
Campus
Hämeentie 135 D
Teaching languages
Finnish
Seats
0 - 20
Degree programmes
Design
Teachers
Turkka Loimisto
Teacher in charge
Turkka Loimisto
Groups
KXE22S1XR
XR Design
Course
KX00ED28

Implementation has 37 reservations. Total duration of reservations is 259 h 0 min.

Time Topic Location
Mon 13.03.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Tue 14.03.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Wed 15.03.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Thu 16.03.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Fri 17.03.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Mon 20.03.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Tue 21.03.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Wed 22.03.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Thu 23.03.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Fri 24.03.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Mon 27.03.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Tue 28.03.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Wed 29.03.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Thu 30.03.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Fri 31.03.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Mon 03.04.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Tue 04.04.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Wed 05.04.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Thu 06.04.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Tue 11.04.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Wed 12.04.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Thu 13.04.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Fri 14.04.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Mon 17.04.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Tue 18.04.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Wed 19.04.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Thu 20.04.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Fri 21.04.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Mon 24.04.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Tue 25.04.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Wed 26.04.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Thu 27.04.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Fri 28.04.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Tue 02.05.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Wed 03.05.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Thu 04.05.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Fri 05.05.2023 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3003
AR453 Digitila Transform
Changes to reservations may be possible.

Objective

The student understands the importance of game engines in the development of interactive applications and XR production. The student is able to use media elements in the game engine, to program functionalities and to produce interactive publications on various platforms using the game engine.

Content

During the course, the student will study real-time rendering with game engines.
- 3D modeling and animation for game engines
- Making and editing media elements for game engines.
- Principles and usage of game engines
- Implementation of interactivity with programming tools
- Publishing platforms

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student outlines the basics of working with game engines and is able to produce interactive applications.

Assessment criteria, good (3)

The student masters the basics of working with game engines and is able to produce interactive applications for different platforms. The student is able to create their own interactive functionalities for applications.

Assessment criteria, excellent (5)

The student is able to apply versatile and game engine features and produce interactive applications for different platforms. The student is able to create their own interactive functionalities for applications. The student is able to optimize game engine work and the use of media elements.

Assessment criteria, approved/failed

The student outlines the basics of working with game engines and is able to produce interactive applications.

Qualifications

The student must have completed the course “3D Software, Polygon Modeling and Animation”.

Go back to top of page