2D Animation (5 cr)
Code: KM00ER58-3002
General information
- Enrollment
-
28.11.2022 - 08.01.2023
Registration for the implementation has ended.
- Timing
-
09.01.2023 - 29.01.2023
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of Media, Design and Conservation
- Campus
- Hämeentie 135 D
- Teaching languages
- Finnish
- Seats
- 0 - 22
- Degree programmes
- Design
- Teachers
- Heta Jäälinoja
- Teacher in charge
- Heta Jäälinoja
- Groups
-
KXE22S13D3D Animation and Visualization
- Course
- KM00ER58
Objective
Students can apply the general principles of animation in a 2D animation project and implement short, interactive 2D animations and functional user interfaces.
Content
• Characteristics of storytelling in 2D animation
• Fundamentals of bitmap and vector animation
• Fundamentals of interactive animation
• Fundamentals of user interface design
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student knows the terminology of 2D animation production and masters the different stages of 2D animation production at a basic level.
Assessment criteria, good (3)
The student knows the terminology of 2D animation production and masters the different stages of 2D animation production at a basic level. The student is able to apply what they have learned in the design and implementation of 2D animation.
Assessment criteria, excellent (5)
The student knows the terminology of 2D animation production and masters the different stages of 2D animation production. The student is able to independently apply what they have learned in the design and implementation of 2D animation.
Assessment criteria, approved/failed
The student knows the terminology of 2D animation production and masters the different stages of 2D animation production at a basic level.
Objective
Students can apply the general principles of animation in a 2D animation project and implement short, interactive 2D animations and functional user interfaces.
Content
• Characteristics of storytelling in 2D animation
• Fundamentals of bitmap and vector animation
• Fundamentals of interactive animation
• Fundamentals of user interface design