Game Industry Introduction (5 cr)
Code: TT00FD16-3001
General information
- Timing
-
01.08.2024 - 17.10.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 0 cr
- Virtual portion
- 5 cr
- Mode of delivery
- Online
- Unit
- (2019-2024) School of ICT
- Campus
- Karaportti 2
- Teaching languages
- English
- Seats
- 0 - 240
- Degree programmes
- Information and Communication Technology
- Teachers
- Virve Prami
- Teacher in charge
- Janne Salonen
- Groups
-
hakijan_työpöydältä_poistetut_toteutuksetImplementation which has been removed from hakijan työpöytä
- Course
- TT00FD16
Objective
After completing the course students are will have clear tools to understand what different elements matter when working in the game industry. They know how to evaluate scope, content, team, players and financiers needs when they consider what sort of games they would like to make.
Content
The course is introductory course to game industry. It covers a bit of everything to setup mindset of the student to right angle.
It includes:
1. History session that showcases how video games are just a part of millenia long continuum.
2. Business introduction that highlights different approaches to game business
3. Funding introduction that highlights different sources where to get money and what the financiers expectations are.
4. Market analysis that gives tools to evaluate game ideas feasibility
5. Target audience tools how to know in advance the most probable players for the game and science behind it.
6. How to design games that deserve to be made, that have chances of attracting players and financiers.
7. Team building and budgeting. What elements are important when building a team to make games and how much that team might cost.
Location and time
Online.Course can be done in own pace.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Up to Student her-/himself.
Content scheduling
Up to Student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Evaluation criteria is the completion of exercises related to the lecture topics.
Qualifications
Basic understanding of games.