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Game Industry Introduction (5 cr)

Code: TT00FD16-3001

General information


Timing
01.08.2024 - 17.10.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
0 cr
Virtual portion
5 cr
Mode of delivery
Online
Unit
(2019-2024) School of ICT
Campus
Karaportti 2
Teaching languages
English
Seats
0 - 240
Degree programmes
Information and Communication Technology
Teachers
Virve Prami
Teacher in charge
Janne Salonen
Groups
hakijan_työpöydältä_poistetut_toteutukset
Implementation which has been removed from hakijan työpöytä
Course
TT00FD16
No reservations found for implementation TT00FD16-3001!

Objective

After completing the course students are will have clear tools to understand what different elements matter when working in the game industry. They know how to evaluate scope, content, team, players and financiers needs when they consider what sort of games they would like to make.

Content

The course is introductory course to game industry. It covers a bit of everything to setup mindset of the student to right angle.

It includes:
1. History session that showcases how video games are just a part of millenia long continuum.
2. Business introduction that highlights different approaches to game business
3. Funding introduction that highlights different sources where to get money and what the financiers expectations are.
4. Market analysis that gives tools to evaluate game ideas feasibility
5. Target audience tools how to know in advance the most probable players for the game and science behind it.
6. How to design games that deserve to be made, that have chances of attracting players and financiers.
7. Team building and budgeting. What elements are important when building a team to make games and how much that team might cost.

Location and time

Online.Course can be done in own pace.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Employer connections

N/A

Exam schedules

Online.

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Evaluation criteria is the completion of exercises related to the lecture topics.

Qualifications

Basic understanding of games.

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