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Game Business (5 op)

Toteutuksen tunnus: TT00FD15-3001

Toteutuksen perustiedot


Ajoitus

01.01.2024 - 31.07.2025

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet

  • Englanti

Paikat

0 - 240

Koulutus

  • Tieto- ja viestintätekniikan tutkinto-ohjelma

Opettaja

  • Virve Prami

Vastuuopettaja

Janne Salonen

Ryhmät

  • ATX24TV_MAKSULLINEN_JÄRJESTELMÄ
    ATX24TV MAKSULLINEN JÄRJESTELMÄ

Tavoitteet

After completing this course, students will be able to understand product strategy, create high level marketing plan, game financial estimates and business plan. Output from this course is completition of multiple excercises, creation of game revenu estimates and familiartiy with most successful games. As a final output of the course, students will create games business plan.

Sisältö

Game Business course provides you with an overall framework of where the gaming industry is today. It teaches you what are the most successful genres, business models and platforms and gives your instructions on how to plan, execute and market successful games. Your educator held leadership positions in some of the major Finnish gaming studios as well as co-founded several startups in the gaming space. She is also a well known speaker and international consultant. While this course gives you industry big picture, it is also very hands-on, with a practical approach to building successful games. Course focuses on the following areas: 1) getting familiar with business models, game markets and game genres 2) games financials 3) games marketing and 4) opportunities in the gaming industry and new technologies. Course is full of practical exercises, videos and other materials to support your learnings.

Aika ja paikka

Online.

Oppimateriaalit

All can be found online as a part of the course.

Opetusmenetelmät

100% online (self-study). This course includes theory and exercise parts.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

Online.

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Student decided on pacing themselves.

Sisällön jaksotus

Student decided on pacing themselves.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteeri, hyväksytty/hylätty

Pass: 80% of exercises done. Final work done with basic understanding

Fail: Less than 80% of exercises done. Final work either not completed or shows complete lack of understanding.

Arviointimenetelmät ja arvioinnin perusteet

Showing understanding of the overall gaming industry. Completing required exercises. Ability to apply learned skills in creating business plan.

Pass: 80% of exercises done. Final work done with basic understanding

Esitietovaatimukset

None.