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Portfolio Project 1 (5 cr)

Code: TX00EX65-3002

General information


Enrollment
29.05.2023 - 31.07.2023
Registration for the implementation has ended.
Timing
23.10.2023 - 17.12.2023
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of ICT
Campus
Karaportti 2
Teaching languages
English
Seats
0 - 35
Degree programmes
Degree Programme in Information Technology
Teachers
Miikka Mäki-Uuro
Groups
ICT22-G
Game Development
Course
TX00EX65

Implementation has 12 reservations. Total duration of reservations is 35 h 30 min.

Time Topic Location
Fri 27.10.2023 time 09:00 - 12:00
(3 h 0 min)
Portfolio Project 1 TX00EX65-3002
KMC592 Digitila
Wed 01.11.2023 time 09:00 - 12:00
(3 h 0 min)
Portfolio Project 1 TX00EX65-3002
KMC592 Digitila
Fri 03.11.2023 time 09:00 - 12:00
(3 h 0 min)
Portfolio Project 1 TX00EX65-3002
KMC592 Digitila
Wed 08.11.2023 time 09:00 - 12:00
(3 h 0 min)
Portfolio Project 1 TX00EX65-3002
KMC592 Digitila
Fri 10.11.2023 time 09:00 - 12:00
(3 h 0 min)
Portfolio Project 1 TX00EX65-3002
KMC592 Digitila
Wed 22.11.2023 time 09:00 - 11:30
(2 h 30 min)
Portfolio Project 1 TX00EX65-3002
KMC592 Digitila
Fri 24.11.2023 time 09:00 - 12:00
(3 h 0 min)
Portfolio Project 1 TX00EX65-3002
KMC592 Digitila
Wed 29.11.2023 time 09:00 - 12:00
(3 h 0 min)
Portfolio Project 1 TX00EX65-3002
KMC592 Digitila
Fri 01.12.2023 time 09:00 - 12:00
(3 h 0 min)
Portfolio Project 1 TX00EX65-3002 (independent project work)
Fri 08.12.2023 time 09:00 - 12:00
(3 h 0 min)
Portfolio Project 1 TX00EX65-3002
KMC592 Digitila
Wed 13.12.2023 time 09:00 - 12:00
(3 h 0 min)
Portfolio Project 1 TX00EX65-3002
KMC592 Digitila
Fri 15.12.2023 time 09:00 - 12:00
(3 h 0 min)
Portfolio Project 1 TX00EX65-3002
KMC592 Digitila
Changes to reservations may be possible.

Objective

Student is able to design and implement a game independently, utilizing a game engine. He/she is able to identify different phases of game development. The student understands importance of personal portfolio, and begins creating one.

Content

- game design
- game programming
- game testing and evaluation
- game engines
- game project
- portfolio

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Student has achieved the course objectives fairly. Student will be able to identify, define and use the course subject area’s concepts and models. Student understands the criteria and principles of the expertise development. He/she has presented a portfolio entry for the project.

Assessment criteria, good (3)

Student has achieved the course objectives well, even though the knowledge and skills need improvement on some areas. Student is able to define the course concepts and models and is able to justify the analysis. Student is able to apply his/her knowledge in study and work situations. Student understands the importance of expertise in the field of information and communication technology and is able to analyze his/her own expertise. He/she has presented a portfolio entry for the project.

Assessment criteria, excellent (5)

Student has achieved the objectives of the course with excellent marks. Student masters commendably the course subject area’s concepts and models. Student is able to make justified and fluent analysis and to present concrete development measures. Student is well prepared to apply his/her knowledge in study and work situations. Student is able to analyze expertise in the information and communication technology sector and the development of his/her own expertise. He/she has presented a portfolio entry for the project.

Assessment criteria, approved/failed

Student has achieved the course objectives fairly. Student will be able to identify, define and use the course subject area’s concepts and models. Student understands the criteria and principles of the expertise development. He/she has presented a portfolio entry for the project.

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