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Multiplayer Game Project (15 ECTS)

Code: TX00CG91-3009

General information


Enrollment
02.05.2023 - 20.08.2023
Registration for the implementation has ended.
Timing
21.08.2023 - 17.12.2023
Implementation has ended.
Number of ECTS credits allocated
15 ECTS
Mode of delivery
On-campus
Unit
(2019-2024) School of ICT
Campus
Karaportti 2
Teaching languages
Finnish
Seats
0 - 35
Degree programmes
Information and Communication Technology

Implementation has 36 reservations. Total duration of reservations is 108 h 0 min.

Time Topic Location
Mon 11.09.2023 time 09:00 - 12:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
XR Center, Hämeentie 135A
Mon 18.09.2023 time 09:00 - 12:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
Zoom
Tue 19.09.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KMC565 Digitila
Thu 21.09.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KMC565 Digitila
Mon 25.09.2023 time 09:00 - 12:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KMC557 Oppimistila
Tue 26.09.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KMC565 Digitila
Thu 28.09.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KMC565 Digitila
Mon 02.10.2023 time 09:00 - 12:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KMC557 Oppimistila
Tue 03.10.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KMC565 Digitila
Thu 05.10.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KMC565 Digitila
Mon 09.10.2023 time 09:00 - 12:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KMC557 Oppimistila
Tue 10.10.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KMC565 Digitila
Thu 12.10.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KMC565 Digitila
Mon 23.10.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KMC557 Oppimistila
Wed 25.10.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KME551 Oppimistila
Thu 26.10.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KME559 Oppimistila
Mon 30.10.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KMC557 Oppimistila
Wed 01.11.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KME551 Oppimistila
Thu 02.11.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KME559 Oppimistila
Mon 06.11.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KMC557 Oppimistila
Wed 08.11.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KME551 Oppimistila
Thu 09.11.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KME559 Oppimistila
Mon 13.11.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KMC557 Oppimistila
Wed 15.11.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KME551 Oppimistila
Thu 16.11.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KME559 Oppimistila
Mon 20.11.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KMC557 Oppimistila
Wed 22.11.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KME551 Oppimistila
Thu 23.11.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KME559 Oppimistila
Mon 27.11.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KMC557 Oppimistila
Wed 29.11.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KME551 Oppimistila
Thu 30.11.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KME559 Oppimistila
Mon 04.12.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KMC557 Oppimistila
Thu 07.12.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KME559 Oppimistila
Mon 11.12.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KMC557 Oppimistila
Wed 13.12.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KME551 Oppimistila
Thu 14.12.2023 time 13:00 - 16:00
(3 h 0 min)
Moninpeliprojekti TX00CG91-3009
KME559 Oppimistila
Changes to reservations may be possible.

Objective

Student participates in a project group that designs and implements a multiplayer game on chosen platform. AR/VR technologies may be used, too.

Within his/her group, the student will work in a specific role and improve his/her skills and understanding in that area.

Having completed the course, the student
- can pitch and sell innovative game ideas
- is able to participate productively in a multi-talented game development team
- knows agile game development and testing methods

Content

Student participates in work of a multi-disciplinary game development team. The project adheres to agile development methods, utilizing various version control, build, and testing tools. Students design and implement proper testing for the implemented game. If possible, the game will be published in digital market places.

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Students have achieved the course objectives fairly. Students will be able to identify, define and use the course subject area’s concepts and models. The student understands the criteria and principles of the expertise development.

Assessment criteria, good (3)

Students have achieved the course objectives well, even though the knowledge and skills need improvement on some areas. Students are able to define the course concepts and models and are able to justify the analysis. The student is able to apply their knowledge in leisure, study and work situations. The student understands the importance of expertise in the field of information and communication technology and is able to analyze his/her own expertise.

Assessment criteria, excellent (5)

Students have achieved the objectives of the course with excellent marks. Students master commendably the course subject area’s concepts and models. Students are able to make justified and fluent analysis and to present concrete development measures. The students are well prepared to apply their knowledge in leisure, study and work situations. Students are able to analyze the information and communication technology sector expertise and the development of their own expertise.

Assessment criteria, approved/failed

Students have achieved the course objectives fairly. Students will be able to identify, define and use the course subject area’s concepts and models. The student understands the criteria and principles of the expertise development.

Qualifications

game design, game engines, data structures and algorithms, databases and network games, operating systems and game platforms

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