Multiplayer Game Project (15 ECTS)
Code: TX00CG91-3009
General information
- Enrollment
-
02.05.2023 - 20.08.2023
Registration for the implementation has ended.
- Timing
-
21.08.2023 - 17.12.2023
Implementation has ended.
- Number of ECTS credits allocated
- 15 ECTS
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of ICT
- Campus
- Karaportti 2
- Teaching languages
- Finnish
- Seats
- 0 - 35
- Degree programmes
- Information and Communication Technology
- Course
- TX00CG91
Implementation has 36 reservations. Total duration of reservations is 108 h 0 min.
Time | Topic | Location |
---|---|---|
Mon 11.09.2023 time 09:00 - 12:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
XR Center, Hämeentie 135A
|
Mon 18.09.2023 time 09:00 - 12:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
Zoom
|
Tue 19.09.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KMC565
Digitila
|
Thu 21.09.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KMC565
Digitila
|
Mon 25.09.2023 time 09:00 - 12:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KMC557
Oppimistila
|
Tue 26.09.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KMC565
Digitila
|
Thu 28.09.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KMC565
Digitila
|
Mon 02.10.2023 time 09:00 - 12:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KMC557
Oppimistila
|
Tue 03.10.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KMC565
Digitila
|
Thu 05.10.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KMC565
Digitila
|
Mon 09.10.2023 time 09:00 - 12:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KMC557
Oppimistila
|
Tue 10.10.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KMC565
Digitila
|
Thu 12.10.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KMC565
Digitila
|
Mon 23.10.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KMC557
Oppimistila
|
Wed 25.10.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KME551
Oppimistila
|
Thu 26.10.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KME559
Oppimistila
|
Mon 30.10.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KMC557
Oppimistila
|
Wed 01.11.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KME551
Oppimistila
|
Thu 02.11.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KME559
Oppimistila
|
Mon 06.11.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KMC557
Oppimistila
|
Wed 08.11.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KME551
Oppimistila
|
Thu 09.11.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KME559
Oppimistila
|
Mon 13.11.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KMC557
Oppimistila
|
Wed 15.11.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KME551
Oppimistila
|
Thu 16.11.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KME559
Oppimistila
|
Mon 20.11.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KMC557
Oppimistila
|
Wed 22.11.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KME551
Oppimistila
|
Thu 23.11.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KME559
Oppimistila
|
Mon 27.11.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KMC557
Oppimistila
|
Wed 29.11.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KME551
Oppimistila
|
Thu 30.11.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KME559
Oppimistila
|
Mon 04.12.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KMC557
Oppimistila
|
Thu 07.12.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KME559
Oppimistila
|
Mon 11.12.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KMC557
Oppimistila
|
Wed 13.12.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KME551
Oppimistila
|
Thu 14.12.2023 time 13:00 - 16:00 (3 h 0 min) |
Moninpeliprojekti TX00CG91-3009 |
KME559
Oppimistila
|
Objective
Student participates in a project group that designs and implements a multiplayer game on chosen platform. AR/VR technologies may be used, too.
Within his/her group, the student will work in a specific role and improve his/her skills and understanding in that area.
Having completed the course, the student
- can pitch and sell innovative game ideas
- is able to participate productively in a multi-talented game development team
- knows agile game development and testing methods
Content
Student participates in work of a multi-disciplinary game development team. The project adheres to agile development methods, utilizing various version control, build, and testing tools. Students design and implement proper testing for the implemented game. If possible, the game will be published in digital market places.
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
Students have achieved the course objectives fairly. Students will be able to identify, define and use the course subject area’s concepts and models. The student understands the criteria and principles of the expertise development.
Assessment criteria, good (3)
Students have achieved the course objectives well, even though the knowledge and skills need improvement on some areas. Students are able to define the course concepts and models and are able to justify the analysis. The student is able to apply their knowledge in leisure, study and work situations. The student understands the importance of expertise in the field of information and communication technology and is able to analyze his/her own expertise.
Assessment criteria, excellent (5)
Students have achieved the objectives of the course with excellent marks. Students master commendably the course subject area’s concepts and models. Students are able to make justified and fluent analysis and to present concrete development measures. The students are well prepared to apply their knowledge in leisure, study and work situations. Students are able to analyze the information and communication technology sector expertise and the development of their own expertise.
Assessment criteria, approved/failed
Students have achieved the course objectives fairly. Students will be able to identify, define and use the course subject area’s concepts and models. The student understands the criteria and principles of the expertise development.
Qualifications
game design, game engines, data structures and algorithms, databases and network games, operating systems and game platforms