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Portfolio Project 1 (5 cr)

Code: TX00EX65-3001

General information


Enrollment
01.01.2020
Registration for the implementation has ended.
Timing
23.10.2023 - 17.12.2023
Implementation has ended.
Number of ECTS credits allocated
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of ICT
Campus
Karaportti 2
Teaching languages
Finnish
Seats
0 - 35
Degree programmes
Information and Communication Technology
Teachers
Heini Puuska
Course
TX00EX65

Implementation has 12 reservations. Total duration of reservations is 36 h 0 min.

Time Topic Location
Thu 26.10.2023 time 13:00 - 16:00
(3 h 0 min)
Portfolioprojekti 1 TX00EX65-3001
KME761 Oppimistila
Wed 01.11.2023 time 09:00 - 12:00
(3 h 0 min)
Portfolioprojekti 1 TX00EX65-3001
KMD657 Oppimistila
Thu 02.11.2023 time 13:00 - 16:00
(3 h 0 min)
Portfolioprojekti 1 TX00EX65-3001
KME761 Oppimistila
Wed 08.11.2023 time 09:00 - 12:00
(3 h 0 min)
Portfolioprojekti 1 TX00EX65-3001
KMD657 Oppimistila
Thu 09.11.2023 time 13:00 - 16:00
(3 h 0 min)
Portfolioprojekti 1 TX00EX65-3001
KME761 Oppimistila
Wed 22.11.2023 time 09:00 - 12:00
(3 h 0 min)
Portfolioprojekti 1 TX00EX65-3001
KMD657 Oppimistila
Thu 23.11.2023 time 13:00 - 16:00
(3 h 0 min)
Portfolioprojekti 1 TX00EX65-3001
KME761 Oppimistila
Wed 29.11.2023 time 09:00 - 12:00
(3 h 0 min)
Portfolioprojekti 1 TX00EX65-3001
KMD657 Oppimistila
Thu 30.11.2023 time 13:00 - 16:00
(3 h 0 min)
Portfolioprojekti 1 TX00EX65-3001
KME761 Oppimistila
Thu 07.12.2023 time 13:00 - 16:00
(3 h 0 min)
Portfolioprojekti 1 TX00EX65-3001
KME761 Oppimistila
Wed 13.12.2023 time 09:00 - 12:00
(3 h 0 min)
Portfolioprojekti 1 TX00EX65-3001
KMD657 Oppimistila
Thu 14.12.2023 time 13:00 - 16:00
(3 h 0 min)
Portfolioprojekti 1 TX00EX65-3001
KME761 Oppimistila
Changes to reservations may be possible.

Objective

Student is able to design and implement a game independently, utilizing a game engine. He/she is able to identify different phases of game development. The student understands importance of personal portfolio, and begins creating one.

Content

- game design
- game programming
- game testing and evaluation
- game engines
- game project
- portfolio

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Student has achieved the course objectives fairly. Student will be able to identify, define and use the course subject area’s concepts and models. Student understands the criteria and principles of the expertise development. He/she has presented a portfolio entry for the project.

Assessment criteria, good (3)

Student has achieved the course objectives well, even though the knowledge and skills need improvement on some areas. Student is able to define the course concepts and models and is able to justify the analysis. Student is able to apply his/her knowledge in study and work situations. Student understands the importance of expertise in the field of information and communication technology and is able to analyze his/her own expertise. He/she has presented a portfolio entry for the project.

Assessment criteria, excellent (5)

Student has achieved the objectives of the course with excellent marks. Student masters commendably the course subject area’s concepts and models. Student is able to make justified and fluent analysis and to present concrete development measures. Student is well prepared to apply his/her knowledge in study and work situations. Student is able to analyze expertise in the information and communication technology sector and the development of his/her own expertise. He/she has presented a portfolio entry for the project.

Assessment criteria, approved/failed

Student has achieved the course objectives fairly. Student will be able to identify, define and use the course subject area’s concepts and models. Student understands the criteria and principles of the expertise development. He/she has presented a portfolio entry for the project.

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