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Game Mathematics (5 cr)

Code: TX00EW57-3001

General information


Enrollment
01.01.2020
Registration for the implementation has ended.
Timing
21.08.2023 - 15.10.2023
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of ICT
Campus
Karaportti 2
Teaching languages
Finnish
Seats
0 - 35
Degree programmes
Information and Communication Technology
Teachers
Mikko Pere
Course
TX00EW57

Implementation has 15 reservations. Total duration of reservations is 45 h 0 min.

Time Topic Location
Wed 23.08.2023 time 13:00 - 16:00
(3 h 0 min)
Pelimatematiikka TX00EW57-3001
KME561 Oppimistila
Thu 24.08.2023 time 09:00 - 12:00
(3 h 0 min)
Pelimatematiikka TX00EW57-3001
KME759 Oppimistila
Wed 30.08.2023 time 13:00 - 16:00
(3 h 0 min)
Pelimatematiikka TX00EW57-3001
KME561 Oppimistila
Thu 31.08.2023 time 09:00 - 12:00
(3 h 0 min)
Pelimatematiikka TX00EW57-3001
KME759 Oppimistila
Wed 06.09.2023 time 13:00 - 16:00
(3 h 0 min)
Pelimatematiikka TX00EW57-3001
KME561 Oppimistila
Thu 07.09.2023 time 09:00 - 12:00
(3 h 0 min)
Pelimatematiikka TX00EW57-3001
KME759 Oppimistila
Wed 13.09.2023 time 13:00 - 16:00
(3 h 0 min)
Pelimatematiikka TX00EW57-3001
KME561 Oppimistila
Thu 14.09.2023 time 09:00 - 12:00
(3 h 0 min)
Pelimatematiikka TX00EW57-3001
KMD659 Oppimistila
Thu 21.09.2023 time 09:00 - 12:00
(3 h 0 min)
Pelimatematiikka TX00EW57-3001
KME759 Oppimistila
Wed 27.09.2023 time 13:00 - 16:00
(3 h 0 min)
Pelimatematiikka TX00EW57-3001
KME561 Oppimistila
Thu 28.09.2023 time 09:00 - 12:00
(3 h 0 min)
Pelimatematiikka TX00EW57-3001
KME759 Oppimistila
Wed 04.10.2023 time 13:00 - 16:00
(3 h 0 min)
Pelimatematiikka TX00EW57-3001
KME561 Oppimistila
Thu 05.10.2023 time 09:00 - 12:00
(3 h 0 min)
Pelimatematiikka TX00EW57-3001
KME759 Oppimistila
Wed 11.10.2023 time 13:00 - 16:00
(3 h 0 min)
Pelimatematiikka TX00EW57-3001
KME561 Oppimistila
Thu 12.10.2023 time 09:00 - 12:00
(3 h 0 min)
Pelimatematiikka TX00EW57-3001
KME759 Oppimistila
Changes to reservations may be possible.

Objective

The main objective of the course is to enhance mathematical knowledge and skills of the first year’s studies from the point of view of game programming. The student will understand mathematical principles in image formation (—> computer graphics), describing motion and collision of objects, and he or she will be able to apply them on a computer. In addition to these the student will learn fundamentals of logical structures and graph theory.

Content

1) Concepts of matrix and vector with applications
2) Projections in practice
3) 2D and 3D matrix transforms
4) Fundamentals of logic and graph theory

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student knows and understands the key concepts dealt in the course and knows how to apply them in simple modelling problems.

Assessment criteria, good (3)

The student is able to adopt and combine new knowledge and skills required in more demanding applications. He or she knows many practices of the subject.

Assessment criteria, excellent (5)

The student knows thoroughly the contents of the subject dealt in the course with the practical skills needed to perform tasks on a computer. He or she is motivated to use and develop one’s knowledge and skills independently.

Assessment criteria, approved/failed

The student knows and understands the key concepts dealt in the course and knows how to apply them in simple modelling problems.

Qualifications

First year studies (Orientation to information and communication technology) or comparable knowledge.

Further information

The student will apply, what he or she has learned, with a computer.

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