Skip to main content

Game Programming with Unity (5 cr)

Code: TT00DU32-3026

General information


Timing

01.01.2024 - 31.07.2025

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages

  • Finnish

Seats

0 - 5000

Degree programmes

  • Information and Communication Technology

Teachers

  • Mika Hyyryläinen
  • Virve Prami

Teacher in charge

Janne Salonen

Groups

  • VIOPE_2024_MAKSULLINEN_JARJESTELMA
    Viope TiVi (NonStop), year 2024

Objective

During the course student gets familiar with basic usage of Unity Game Engine. In order to develope a game, various skills are required from the programmer and other personnel involved developing game, and also game engine are used in a different ways. Unity can be used to create game level fields, graphics and images and 3D models, and writing code. You don't have to be expert in every field of Unity, you can specialize in certain part and functionality of Unity.

Content

1. Basics of Unity
2. Unity as Field editor
3. Components and physics simulations
4. Basics of Programming with Unity
5. Scripts.
6. Scripts - Driving Game

Location and time

Self-Study online course in Viope.
NOTICE! Course material is in Finnish

Materials

N/A

Teaching methods

Self-Study online course in Viope.
NOTICE! Course material is in Finnish

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.
NOTICE! Course material is in Finnish

Content scheduling

NOTICE! Course material is in Finnish
1. Basics of Unity
2. Unity as Field editor
3. Components and physics simulations
4. Basics of Programming with Unity
5. Scripts.
6. Scripts - Driving Game

Evaluation scale

Hyväksytty/Hylätty

Assessment methods and criteria

Kurssista saa hyväksytty merkinnän kun siitä on suoritettu vähintään 80%

Prerequisites

None