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Game Engines (5 ECTS)

Code: TX00CD89-3018

General information


Enrollment
20.12.2021 - 09.01.2022
Registration for the implementation has ended.
Timing
10.01.2022 - 13.03.2022
Implementation has ended.
Number of ECTS credits allocated
5 ECTS
Mode of delivery
On-campus
Campus
Karaportti 2
Teaching languages
English
Seats
20 - 35
Degree programmes
Degree Programme in Information Technology
Information and Communication Technology
No reservations found for implementation TX00CD89-3018!

Learning outcomes

Student understands what kind of game engines and libraries are available, and thoroughly learns to use one particular engine. Student also learns basics of 2D and 3D graphics, and can manage the workflow between different tools.

Content

• Types and architectures of game engines and game libraries
• Utilizing specific game engine, its capabilities and limitations (e.g. Unity)
• Game programming with specific engine (e.g. Unity/C#)
• Basics of 2D and 3D graphics
• Basics of 3D animation
• Workflow between different tools
• Game implementation project

Further information for students

Game Engines lessons are during evening time starting at 17:00

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Student is able to implement a simple game under supervision. He understands basics of 2D and 3D graphics.

Assessment criteria, good (3)

Student is able to implement a game on his own. He understands well basics of 2D and 3D graphics.

Assessment criteria, excellent (5)

Student is able to implement a game on his own, fully utilizing game engine capabilities. He understands basics of 2D and 3D graphics excellently.

Assessment criteria, approved/failed

Student is able to implement a simple game under supervision. He understands basics of 2D and 3D graphics.

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