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VR/AR and Console Programming (5 cr)

Code: TX00DC31-3005

General information


Enrollment

29.11.2021 - 09.01.2022

Timing

10.01.2022 - 13.03.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

School of ICT

Campus

Karaportti 2

Teaching languages

  • Finnish

Seats

0 - 43

Degree programmes

  • Information and Communication Technology

Teachers

  • Antti Laiho

Groups

  • TVT20-PE
    Pelisovellukset

Objective

On completion of the AR/VR part of the course, student can implement mobile AR application for Vuforia platform, mobile VR application to Google Cardboard and PC-VR application to Vive VR. Student has also participated in a game project where the focus has been in one of the above mentioned devices.

Content

- application development for augmented reality
- development of virtual reality applications and use of 360 videos in mobile environment
- game development using virtual reality, virtual helmets and virtual controllers
- game development for consoles

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Students have achieved the course objectives fairly. Students will be able to identify, define and use the course subject area’s concepts and models. The student understands the criteria and principles of the expertise development.

Assessment criteria, good (3)

Students have achieved the course objectives well, even though the knowledge and skills need improvement on some areas. Students are able to define the course concepts and models and are able to justify the analysis. The student is able to apply their knowledge in leisure, study and work situations. The student understands the importance of expertise in the field of information technology and is able to analyze his/her own expertise.

Assessment criteria, excellent (5)

Students have achieved the objectives of the course with excellent marks. Students master commendably the course subject area’s concepts and models. Students are able to make justified and fluent analysis and to present concrete development measures. The students are well prepared to apply their knowledge in leisure, study and work situations. Students are able to analyze the information technology sector expertise and the evolvement of their own expertise.

Assessment criteria, approved/failed

Students have achieved the course objectives fairly. Students will be able to identify, define and use the course subject area’s concepts and models. The student understands the criteria and principles of the expertise development.

Prerequisites

Basics of Unity Game Engine