Monetisation DesignLaajuus (5 cr)
Code: TT00FL02
Credits
5 op
Teaching language
- English
Objective
Student will be able to design a monetisation to a game which can possibly deliver income. Student can avoid common pitfalls and understand what are the key elements and approaches when creating monetisation to a game. included. Course created by an industry veteran with over 20+ years of experience in games.
Content
Monetisation Design course covers how to design profitable monetisation for a game. We will cover what you actually need to design, consider and - calculate, and what works and what doesn’t. Bunch of useful tips and tricks, use cases and what not to do are included. Course created by an industry veteran with over 20+ years of experience in games.
Prerequisites
None.
Assessment criteria, approved/failed
Pass/Fail
Understanding of the key concepts and completing the self study (tested with small quizzes) and successfully completing the exercises.
Timing
16.04.2024 - 31.12.2025
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 240
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Janne Salonen
Groups
-
ATX25TV_MAKSULLINEN_JÄRJESTELMÄOpen UAS 2025
-
ATX24TV_MAKSULLINEN_JÄRJESTELMÄATX24TV Open UAS
Objective
Student will be able to design a monetisation to a game which can possibly deliver income. Student can avoid common pitfalls and understand what are the key elements and approaches when creating monetisation to a game.
Content
Monetisation Design course covers how to design profitable monetisation for a game. We will cover what you actually need to design, consider and - calculate, and what works and what doesn’t. Bunch of useful tips and tricks, use cases and what not to do are included. Course created by an industry veteran with over 20+ years of experience in games.
Location and time
100% Online (Self-Study) course.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course includes theory and exercise parts.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Up to Student her-/himself.
Content scheduling
Up to Student her-/himself.
Further information
Course Teacher is Juha Huhtakallio juha.huhtakallio@edugametion.fi
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Understanding of the key concepts and completing the self study (tested with small quizzes) and successfully completing the exercises.
Assessment methods and criteria
Understanding of the key concepts and completing the self study (tested with small quizzes) and successfully completing the exercises.
Prerequisites
None.
Timing
01.01.2024 - 31.12.2025
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 240
Degree programmes
- Information and Communication Technology
Teacher in charge
Janne Salonen
Groups
-
ATX24TVNonStop virtual studies year 2024
Objective
Student will be able to design a monetisation to a game which can possibly deliver income. Student can avoid common pitfalls and understand what are the key elements and approaches when creating monetisation to a game.
Content
Monetisation Design course covers how to design profitable monetisation for a game. We will cover what you actually need to design, consider and - calculate, and what works and what doesn’t. Bunch of useful tips and tricks, use cases and what not to do are included. Course created by an industry veteran with over 20+ years of experience in games.
Location and time
100% Online (Self-Study) course.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course includes theory and exercise parts.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Up to Student her-/himself.
Content scheduling
Up to Student her-/himself.
Further information
Course Teacher is Juha Huhtakallio juha.huhtakallio@edugametion.fi
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Understanding of the key concepts and completing the self study (tested with small quizzes) and successfully completing the exercises.
Assessment methods and criteria
Understanding of the key concepts and completing the self study (tested with small quizzes) and successfully completing the exercises.
Prerequisites
None.
Timing
01.01.2024 - 31.07.2025
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 240
Degree programmes
- Information and Communication Technology
Teacher in charge
Janne Salonen
Groups
-
ATX24TV_MAKSULLINEN_JÄRJESTELMÄATX24TV Open UAS
Objective
Student will be able to design a monetisation to a game which can possibly deliver income. Student can avoid common pitfalls and understand what are the key elements and approaches when creating monetisation to a game.
Content
Monetisation Design course covers how to design profitable monetisation for a game. We will cover what you actually need to design, consider and - calculate, and what works and what doesn’t. Bunch of useful tips and tricks, use cases and what not to do are included. Course created by an industry veteran with over 20+ years of experience in games.
Location and time
100% Online (Self-Study) course.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course includes theory and exercise parts.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Up to Student her-/himself.
Content scheduling
Up to Student her-/himself.
Further information
Course Teacher is Juha Huhtakallio juha.huhtakallio@edugametion.fi
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Understanding of the key concepts and completing the self study (tested with small quizzes) and successfully completing the exercises.
Assessment methods and criteria
Understanding of the key concepts and completing the self study (tested with small quizzes) and successfully completing the exercises.
Prerequisites
None.
Timing
03.10.2023 - 31.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 240
Degree programmes
- Information and Communication Technology
Teacher in charge
Janne Salonen
Groups
-
ATX23TV_SYKSYOpen UAS TestOut and Moodle courses
Objective
Student will be able to design a monetisation to a game which can possibly deliver income. Student can avoid common pitfalls and understand what are the key elements and approaches when creating monetisation to a game.
Content
Monetisation Design course covers how to design profitable monetisation for a game. We will cover what you actually need to design, consider and - calculate, and what works and what doesn’t. Bunch of useful tips and tricks, use cases and what not to do are included. Course created by an industry veteran with over 20+ years of experience in games.
Location and time
100% Online (Self-Study) course.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course includes theory and exercise parts.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Up to Student her-/himself.
Content scheduling
Up to Student her-/himself.
Further information
Course Teacher is Juha Huhtakallio juha.huhtakallio@edugametion.fi
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Understanding of the key concepts and completing the self study (tested with small quizzes) and successfully completing the exercises.
Assessment methods and criteria
Understanding of the key concepts and completing the self study (tested with small quizzes) and successfully completing the exercises.
Prerequisites
None.