Siirry suoraan sisältöön

C++ ProgrammingLaajuus (3 op)

Tunnus: TT00CB04

Laajuus

3 op

Vastuuhenkilö

  • Janne Salonen

Osaamistavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Lisätiedot

Online course

Ilmoittautumisaika

02.07.2024 - 31.07.2024

Ajoitus

01.08.2024 - 31.07.2025

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Opetuskielet
  • Suomi
Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Janne Salonen
Vastuuopettaja

Janne Salonen

Ryhmät
  • VIOPE_NonStop7
    VIOPE_NonStop7

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Lisätiedot

Online course

Ajoitus

16.04.2024 - 31.12.2025

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Virve Prami
Vastuuopettaja

Janne Salonen

Ryhmät
  • VIOPE_2025_MAKSULLINEN_JARJESTELMA
    VIOPE 2025 MAKSULLINEN JARJESTELMA
  • VIOPE_2024_MAKSULLINEN_JARJESTELMA
    Viope TiVi (NonStop), vuosi 2024

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

01.01.2024 - 31.07.2025

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
  • Virve Prami
Vastuuopettaja

Janne Salonen

Ryhmät
  • VIOPE_2024_MAKSULLINEN_JARJESTELMA
    Viope TiVi (NonStop), vuosi 2024

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING
Open UAS and CampusOnline Student: Please fill in eform

Metropolia's Degree Student: https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop)
- Fill the others fields

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

01.01.2024 - 31.07.2025

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
  • Virve Prami
Vastuuopettaja

Janne Salonen

Ryhmät
  • VIOPE_2024_MAKSULLINEN_JARJESTELMA
    Viope TiVi (NonStop), vuosi 2024

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ilmoittautumisaika

02.07.2024 - 31.07.2024

Ajoitus

01.01.2024 - 31.07.2024

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Opetuskielet
  • Suomi
Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Janne Salonen
Vastuuopettaja

Janne Salonen

Ryhmät
  • VIOPE_NonStop6
    VIOPE_NonStop6

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Lisätiedot

Online course

Ilmoittautumisaika

02.07.2024 - 31.07.2024

Ajoitus

01.01.2024 - 31.07.2024

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Opetuskielet
  • Suomi
Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Janne Salonen
Vastuuopettaja

Janne Salonen

Ryhmät
  • Viope_nonstop_9
    Viope_nonstop_9

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Lisätiedot

Online course

Ilmoittautumisaika

02.07.2024 - 31.07.2024

Ajoitus

01.01.2024 - 31.07.2024

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Opetuskielet
  • Suomi
Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Janne Salonen
Vastuuopettaja

Janne Salonen

Ryhmät
  • Viope_nonstop_11
    Viope_nonstop_11

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Lisätiedot

Online course

Ilmoittautumisaika

02.07.2024 - 31.07.2024

Ajoitus

01.01.2024 - 31.07.2024

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Suomi
Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Janne Salonen
Vastuuopettaja

Janne Salonen

Ryhmät
  • Viope_nonstop_12
    Viope_nonstop_12

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Lisätiedot

Online course

Ilmoittautumisaika

02.07.2023 - 31.07.2023

Ajoitus

01.08.2023 - 31.07.2024

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Toimipiste

Karaportti 2

Opetuskielet
  • Suomi
Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Vastuuopettaja

Janne Salonen

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Lisätiedot

Online course

Ilmoittautumisaika

02.07.2023 - 31.07.2023

Ajoitus

01.08.2023 - 31.07.2024

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Toimipiste

Karaportti 2

Opetuskielet
  • Suomi
Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Janne Salonen
Vastuuopettaja

Janne Salonen

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Lisätiedot

Online course

Ajoitus

01.08.2023 - 31.12.2023

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
  • Virve Prami
Vastuuopettaja

Janne Salonen

Ryhmät
  • ATX22TV_Study_Packages
    Avoin amk: NonStop opintopaketit

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

31.12.2022

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
Ryhmät
  • VIOPE_NonStop3
    VIOPE_NonStop3

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING

Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi

Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields

If you have problems with enrolling this course or questions about it, please contact to viopesupport@metropolia.fi

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

31.12.2022

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
Ryhmät
  • VIOPE_NonStop4
    VIOPE_NonStop4

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING

Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi

Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields

If you have problems with enrolling this course or questions about it, please contact to viopesupport@metropolia.fi

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

31.12.2022

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
Ryhmät
  • VIOPE_NonStop4
    VIOPE_NonStop4

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING

Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi

Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields

If you have problems with enrolling this course or questions about it, please contact to viopesupport@metropolia.fi

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

31.12.2022

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
Ryhmät
  • VIOPE_NonStop5
    VIOPE_NonStop5

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING

Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi

Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields

If you have problems with enrolling this course or questions about it, please contact to viopesupport@metropolia.fi

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

02.11.2022 - 31.12.2022

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
Ryhmät
  • VIOPE_NonStop3
    VIOPE_NonStop3

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING

Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi

Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields

If you have problems with enrolling this course or questions about it, please contact to viopesupport@metropolia.fi

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

02.11.2022 - 31.12.2022

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
Ryhmät
  • VIOPE_NonStop4
    VIOPE_NonStop4

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING

Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi

Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields

If you have problems with enrolling this course or questions about it, please contact to viopesupport@metropolia.fi

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

02.11.2022 - 31.12.2022

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
Ryhmät
  • VIOPE_NonStop4
    VIOPE_NonStop4

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING

Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi

Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields

If you have problems with enrolling this course or questions about it, please contact to viopesupport@metropolia.fi

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

02.11.2022 - 31.12.2022

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
Ryhmät
  • VIOPE_NonStop5
    VIOPE_NonStop5

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING

Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi

Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields

If you have problems with enrolling this course or questions about it, please contact to viopesupport@metropolia.fi

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

01.08.2022 - 31.12.2023

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
  • Virve Prami
Vastuuopettaja

Janne Salonen

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING
Open UAS and CampusOnline Student: Please fill in eform

Metropolia's Degree Student: https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop)
- Fill the others fields

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

01.08.2022 - 31.12.2023

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
  • Virve Prami
Vastuuopettaja

Janne Salonen

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

01.08.2022 - 31.12.2023

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
  • Virve Prami
Vastuuopettaja

Janne Salonen

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING
Open UAS and CampusOnline Student: Please fill in eform

Metropolia's Degree Student: https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop)
- Fill the others fields

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

01.08.2022 - 31.12.2023

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
  • Virve Prami
Vastuuopettaja

Janne Salonen

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

01.08.2022 - 31.12.2023

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
  • Virve Prami
Vastuuopettaja

Janne Salonen

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING
Open UAS and CampusOnline Student: Please fill in eform

Metropolia's Degree Student: https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop)
- Fill the others fields

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

01.08.2022 - 31.12.2023

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
  • Virve Prami
Vastuuopettaja

Janne Salonen

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

01.08.2022 - 31.12.2023

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
  • Virve Prami
Vastuuopettaja

Janne Salonen

Ryhmät
  • VIOPE_NonStop7
    VIOPE_NonStop7

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING
Open UAS and CampusOnline Student: Please fill in eform

Metropolia's Degree Student: https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop)
- Fill the others fields

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

01.08.2022 - 31.12.2023

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
  • Virve Prami
Vastuuopettaja

Janne Salonen

Ryhmät
  • VIOPE_NonStop7
    VIOPE_NonStop7

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

01.08.2022 - 31.12.2023

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
  • Virve Prami
Vastuuopettaja

Janne Salonen

Ryhmät
  • VIOPE_NonStop7
    VIOPE_NonStop7

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING
Open UAS and CampusOnline Student: Please fill in eform

Metropolia's Degree Student: https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop)
- Fill the others fields

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

01.08.2022 - 31.12.2023

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
  • Virve Prami
Vastuuopettaja

Janne Salonen

Ryhmät
  • VIOPE_NonStop7
    VIOPE_NonStop7

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

01.08.2022 - 31.12.2023

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
  • Virve Prami
Vastuuopettaja

Janne Salonen

Ryhmät
  • VIOPE_NonStop7
    VIOPE_NonStop7

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING
Open UAS and CampusOnline Student: Please fill in eform

Metropolia's Degree Student: https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop)
- Fill the others fields

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

01.08.2022 - 31.12.2023

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
  • Virve Prami
Vastuuopettaja

Janne Salonen

Ryhmät
  • VIOPE_NonStop7
    VIOPE_NonStop7

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

31.07.2022 - 31.12.2022

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
Ryhmät
  • VIOPE_NonStop3
    VIOPE_NonStop3

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING

Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi

Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields

If you have problems with enrolling this course or questions about it, please contact to viopesupport@metropolia.fi

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

24.05.2022 - 31.12.2022

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
Ryhmät
  • VIOPE_NonStop3
    VIOPE_NonStop3

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING

Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi

Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields

If you have problems with enrolling this course or questions about it, please contact to viopesupport@metropolia.fi

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

24.05.2022 - 31.12.2022

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
Ryhmät
  • VIOPE_NonStop3
    VIOPE_NonStop3

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING

Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi

Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields

If you have problems with enrolling this course or questions about it, please contact to viopesupport@metropolia.fi

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ilmoittautumisaika

11.02.2022 - 21.03.2022

Ajoitus

13.03.2022 - 31.07.2022

Opintopistemäärä

3 op

Toteutustapa

Lähiopetus

Yksikkö

ICT ja tuotantotalous

Opetuskielet
  • Suomi
Vastuuopettaja

Janne Salonen

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Arviointiasteikko

0-5

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Lisätiedot

Online course

Ajoitus

28.02.2022 - 06.08.2022

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
Ryhmät
  • ATX22TVK
    Avoin amk: NonStop kevät 2022

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING
Open UAS and CampusOnline Student: Please fill in eform

Metropolia's Degree Student: https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop)
- Fill the others fields

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

10.01.2022 - 31.12.2023

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 1000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Vastuuopettaja

Janne Salonen

Ryhmät
  • CareerBoost_TXK_21
    Career Boost 21 (Tivi)
  • CBAB22K
    CAREERBOOST_K22-S22_TXJ Automaatiobisnes
  • CareerBoost_TXK_22
    Career Boost 22 (TiVi)
  • CBAB21S
    CAREERBOOST_S21-K22_AB

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING
Open UAS and CampusOnline Student: Please fill in eform

Metropolia's Degree Student: https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop)
- Fill the others fields

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

03.11.2021 - 27.02.2022

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
Ryhmät
  • ATX22TVK
    Avoin amk: NonStop kevät 2022

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING
Open UAS and CampusOnline Student: Please fill in eform

Metropolia's Degree Student: https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop)
- Fill the others fields

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course

Ajoitus

12.11.2020 - 31.07.2022

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 5000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Mika Hyyryläinen
Ryhmät
  • VIOPE2021
    Maksullinen järjestelmä Viope 2021

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

Löytyy oppimisympäristöstä.

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijan lähtötasosta.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING
Open UAS and CampusOnline Student: Please fill in eform

Metropolia's Degree Student: https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop)
- Fill the others fields

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Arviointimenetelmät ja arvioinnin perusteet

Kun olet tehnyt 80% tehtävistä, niin kurssiarvioinnin saamiseksi sinun tulee lähettää sähköpostiviestiä osoitteeseen: viopesupport@metropolia.fi

Lisätiedot

Online course