Narrative in GamesLaajuus (5 cr)
Code: TT00FS89
Credits
5 op
Teaching language
- English
Objective
After the course student will know how to write stories for games and can also gain tips in improving their storywriting. As course target, student will create their own story for a game.
Content
Narrative in Games covers creation of stories for games. Stories can be an essential part of a game creating immersion and keeping the player in the game. Telling a story in a game is very different to other medias due to lack of space and player choice. This course will cover how to create a story for a game and how it should be presented in a game.
Prerequisites
None.
Assessment criteria, approved/failed
Pass/Fail.
Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing.
Timing
16.04.2024 - 31.12.2025
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 240
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Janne Salonen
Groups
-
ATX25TV_MAKSULLINEN_JÄRJESTELMÄOpen UAS 2025
-
ATX24TV_MAKSULLINEN_JÄRJESTELMÄATX24TV Open UAS
Objective
After the course student will know how to write stories for games and can also gain tips in improving their storywriting. As course target, student will create their own story for a game.
Content
Narrative in Games covers creation of stories for games. Stories can be an essential part of a game creating immersion and keeping the player in the game. Telling a story in a game is very different to other medias due to lack of space and player choice. This course will cover how to create a story for a game and how it should be presented in a game.
Location and time
Online.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to lectures in video formats with text documentation to support these.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on the student's starting level.
Content scheduling
Up to Student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail.
Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing.
Assessment methods and criteria
Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing
Prerequisites
None.
Timing
01.01.2024 - 31.07.2025
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 240
Degree programmes
- Information and Communication Technology
Teacher in charge
Janne Salonen
Groups
-
ATX24TV_MAKSULLINEN_JÄRJESTELMÄATX24TV Open UAS
Objective
After the course student will know how to write stories for games and can also gain tips in improving their storywriting. As course target, student will create their own story for a game.
Content
Narrative in Games covers creation of stories for games. Stories can be an essential part of a game creating immersion and keeping the player in the game. Telling a story in a game is very different to other medias due to lack of space and player choice. This course will cover how to create a story for a game and how it should be presented in a game.
Location and time
Online.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to lectures in video formats with text documentation to support these.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on the student's starting level.
Content scheduling
Up to Student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail.
Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing.
Assessment methods and criteria
Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing
Prerequisites
None.
Timing
01.01.2024 - 31.12.2025
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 240
Degree programmes
- Information and Communication Technology
Teacher in charge
Janne Salonen
Groups
-
ATX24TVNonStop virtual studies year 2024
Objective
After the course student will know how to write stories for games and can also gain tips in improving their storywriting. As course target, student will create their own story for a game.
Content
Narrative in Games covers creation of stories for games. Stories can be an essential part of a game creating immersion and keeping the player in the game. Telling a story in a game is very different to other medias due to lack of space and player choice. This course will cover how to create a story for a game and how it should be presented in a game.
Location and time
Online.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to lectures in video formats with text documentation to support these.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on the student's starting level.
Content scheduling
Up to Student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail.
Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing.
Assessment methods and criteria
Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing
Prerequisites
None.