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Board Game BasicsLaajuus (5 cr)

Code: TT00FS88

Credits

5 op

Teaching language

  • English

Objective

After completing the course, student can create playable board game prototypes and they’ll have the tools to test and develop those further. They’ll also have a broad understanding of board game and analog game’s history and evolution providing a solid basis of understanding to build their own ideas further. This course will provide a framework basis to build on further with topics and themes that can be applicable in analog and digital games alike.

Content

Board Game Basics - course teaches you the backbone basics of board and analog games in general. The course’s creator and your mentor is an MA of Arts and Education with working experience from the game industry field. The course offers a broad look into the history of board games and the evolution of game pieces. The course also covers a broad spectrum of related topics from visual and physical components and how they relate to analog game design and development. You’ll have a chance to practice what you learn after every lecture with exercises and examples.

Prerequisites

None

Assessment criteria, approved/failed

Pass/Fail.

Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing.

Timing

16.04.2024 - 31.12.2025

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Janne Salonen

Groups
  • ATX25TV_MAKSULLINEN_JÄRJESTELMÄ
    Open UAS 2025
  • ATX24TV_MAKSULLINEN_JÄRJESTELMÄ
    ATX24TV Open UAS

Objective

After completing the course, student can create playable board game prototypes and they’ll have the tools to test and develop those further. They’ll also have a broad understanding of board game and analog game’s history and evolution providing a solid basis of understanding to build their own ideas further. This course will provide a framework basis to build on further with topics and themes that can be applicable in analog and digital games alike.

Content

Board Game Basics - course teaches you the backbone basics of board and analog games in general. The course’s creator and your mentor is an MA of Arts and Education with working experience from the game industry field. The course offers a broad look into the history of board games and the evolution of game pieces. The course also covers a broad spectrum of related topics from visual and physical components and how they relate to analog game design and development. You’ll have a chance to practice what you learn after every lecture with exercises and examples.

Location and time

Online.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to lectures in video formats with text documentation to support these.

Employer connections

N/A

Exam schedules

Online.

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on the student's starting level.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail.

Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing.

Assessment methods and criteria

Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing.

Prerequisites

None

Timing

01.01.2024 - 31.07.2025

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teacher in charge

Janne Salonen

Groups
  • ATX24TV_MAKSULLINEN_JÄRJESTELMÄ
    ATX24TV Open UAS

Objective

After completing the course, student can create playable board game prototypes and they’ll have the tools to test and develop those further. They’ll also have a broad understanding of board game and analog game’s history and evolution providing a solid basis of understanding to build their own ideas further. This course will provide a framework basis to build on further with topics and themes that can be applicable in analog and digital games alike.

Content

Board Game Basics - course teaches you the backbone basics of board and analog games in general. The course’s creator and your mentor is an MA of Arts and Education with working experience from the game industry field. The course offers a broad look into the history of board games and the evolution of game pieces. The course also covers a broad spectrum of related topics from visual and physical components and how they relate to analog game design and development. You’ll have a chance to practice what you learn after every lecture with exercises and examples.

Location and time

Online.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to lectures in video formats with text documentation to support these.

Employer connections

N/A

Exam schedules

Online.

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on the student's starting level.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail.

Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing.

Assessment methods and criteria

Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing.

Prerequisites

None

Timing

01.01.2024 - 31.12.2025

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teacher in charge

Janne Salonen

Groups
  • ATX24TV
    NonStop virtual studies year 2024

Objective

After completing the course, student can create playable board game prototypes and they’ll have the tools to test and develop those further. They’ll also have a broad understanding of board game and analog game’s history and evolution providing a solid basis of understanding to build their own ideas further. This course will provide a framework basis to build on further with topics and themes that can be applicable in analog and digital games alike.

Content

Board Game Basics - course teaches you the backbone basics of board and analog games in general. The course’s creator and your mentor is an MA of Arts and Education with working experience from the game industry field. The course offers a broad look into the history of board games and the evolution of game pieces. The course also covers a broad spectrum of related topics from visual and physical components and how they relate to analog game design and development. You’ll have a chance to practice what you learn after every lecture with exercises and examples.

Location and time

Online.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to lectures in video formats with text documentation to support these.

Employer connections

N/A

Exam schedules

Online.

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on the student's starting level.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail.

Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing.

Assessment methods and criteria

Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing.

Prerequisites

None