Unity Game DevelopmentLaajuus (5 cr)
Code: TT00EY83
Credits
5 op
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Timing
16.04.2024 - 31.12.2025
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 5000
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Janne Salonen
Groups
-
VIOPE_2025_MAKSULLINEN_JARJESTELMAOpen UAS 2025
-
VIOPE_2024_MAKSULLINEN_JARJESTELMAViope TiVi (NonStop), year 2024
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
01.01.2024 - 31.07.2025
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 5000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
- Virve Prami
Teacher in charge
Janne Salonen
Groups
-
VIOPE_2024_MAKSULLINEN_JARJESTELMAViope TiVi (NonStop), year 2024
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
01.01.2024 - 31.07.2024
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
- Virve Prami
Teacher in charge
Janne Salonen
Groups
-
VIOPE_NonStop6VIOPE_NonStop6
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
01.01.2024 - 31.07.2024
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
- Virve Prami
Teacher in charge
Janne Salonen
Groups
-
Viope_nonstop_9Viope_nonstop_9
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
01.01.2024 - 31.07.2024
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
- Virve Prami
Teacher in charge
Janne Salonen
Groups
-
Viope_nonstop_11Viope_nonstop_11
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
01.08.2023 - 31.07.2024
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
- Virve Prami
Teacher in charge
Janne Salonen
Groups
-
Viope_nonstop_12Viope_nonstop_12
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
01.08.2023 - 31.07.2024
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
- Virve Prami
Teacher in charge
Janne Salonen
Groups
-
Viope_nonstop_13Viope_nonstop_13
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
01.08.2023 - 31.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
- Virve Prami
Teacher in charge
Janne Salonen
Groups
-
ATX22TV_Study_PackagesOpen UAS: NonStop Study Packages
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
31.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
Groups
-
VIOPE_NonStop3VIOPE_NonStop3
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Further information
ENROLLING
Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi
Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields
If you have problems with enrolling into this course or questions about it, please contact to viopesupport@metropolia.fi
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
31.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
Groups
-
VIOPE_NonStop3VIOPE_NonStop3
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Further information
ENROLLING
Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi
Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields
If you have problems with enrolling into this course or questions about it, please contact to viopesupport@metropolia.fi
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
31.12.2022 - 31.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
Groups
-
ATX22TVSOpen UAS: NonStop Autumn 2022
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Further information
ENROLLING
Open UAS and CampusOnline Student via https://hakija.oma.metropolia.fi/
Metropolia's Degree Student: https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
31.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
Groups
-
VIOPE_NonStop4VIOPE_NonStop4
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Further information
ENROLLING
Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi
Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields
If you have problems with enrolling into this course or questions about it, please contact to viopesupport@metropolia.fi
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
31.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
Groups
-
VIOPE_NonStop5VIOPE_NonStop5
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Further information
ENROLLING
Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi
Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields
If you have problems with enrolling into this course or questions about it, please contact to viopesupport@metropolia.fi
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
31.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
Groups
-
VIOPE_NonStop5VIOPE_NonStop5
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Further information
ENROLLING
Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi
Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields
If you have problems with enrolling into this course or questions about it, please contact to viopesupport@metropolia.fi
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
01.08.2022 - 31.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
Groups
-
VIOPE_NonStop4VIOPE_NonStop4
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Further information
ENROLLING
Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi
Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields
If you have problems with enrolling into this course or questions about it, please contact to viopesupport@metropolia.fi
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
01.08.2022 - 31.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
- Virve Prami
Teacher in charge
Janne Salonen
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
01.08.2022 - 31.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
- Virve Prami
Teacher in charge
Janne Salonen
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
01.08.2022 - 31.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
- Virve Prami
Teacher in charge
Janne Salonen
Groups
-
VIOPE_NonStop7VIOPE_NonStop7
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
01.08.2022 - 31.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
- Virve Prami
Teacher in charge
Janne Salonen
Groups
-
VIOPE_NonStop7VIOPE_NonStop7
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
01.08.2022 - 31.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
- Virve Prami
Teacher in charge
Janne Salonen
Groups
-
VIOPE_NonStop7VIOPE_NonStop7
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
01.01.2022 - 31.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
Groups
-
VIOPE_NonStopViope (NonStop)
-
ATX22TVNonStop virtual studies year 2022
-
VIOPE_2022_MAKSULLINEN_JÄRJESTELMÄViope TiVi (NonStop), year
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Further information
ENROLLING
Open UAS and CampusOnline Student via https://hakija.oma.metropolia.fi/
Metropolia's Degree Student: https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.
Timing
01.01.2022 - 31.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
Groups
-
ATX22TVKOpe UAS: NonStop Spring 2022
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Further information
ENROLLING
Open UAS and CampusOnline Student via https://hakija.oma.metropolia.fi/
Metropolia's Degree Student: https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.