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3D GraphicsLaajuus (5 cr)

Code: KM00FP25

Credits

5 op

Objective

The student knows the basic concepts and terminology of 3D graphics and the basics of modeling, texturing, lighting, and rendering. The student knows how to process images made with a 3D program further and combine them with 2D graphics.

Content

- history and theory of 3D graphics
- basic concepts and terminology of 3D graphics
- understanding 3D production and identifying the application targets of 3D graphics
- polygon modeling, 3D topology, textures and materials
- lighting, rendering, and image finalization

Prerequisites

Bitmap Graphics. Vector Graphics, Photography

Assessment criteria, satisfactory (1)

The student understands the terminology of 3D graphics and can perform basic 3D modeling, texturing, lighting, and rendering tasks using a 3D program.

Assessment criteria, good (3)

The student masters the terminology of 3D graphics and basic level 3D modeling, creating textures, lighting, and rendering with 3D software. In addition, the student can apply these methods in practical tasks.

Assessment criteria, excellent (5)

The student knows how to use the key terminology of the 3D field and masters basic modeling, texturing, lighting, and rendering techniques with the help of 3D programs. The student knows how to post-process and combine images produced with a 3D program with 2D images. The student can independently apply and research new techniques in connection with practical tasks.

Assessment criteria, approved/failed

The student understands the terminology of 3D graphics and can perform basic 3D modeling, texturing, lighting, and rendering tasks using a 3D program.