Programming 2Laajuus (5 cr)
Course unit code: KM00FM57
General information
- Credits
- 5 cr
Objective
The students will be able to identify the most common programming tools used to develop XR applications and to select the most appropriate tools for the purpose. The students are able to implement demanding functionalities in XR applications using programming tools.
Content
During the course, the students expand their programming skills acquired during the course Programming 1.
- Most common programming tools for XR applications
- Most common programming tools for game engines
- Programming of more demanding functionalities
Assessment criteria, satisfactory (1)
The student is familiar with the basics of programming as well as programming tools and environments.
Assessment criteria, good (3)
The student is well-versed in programming and is familiar with programming tools and environments. The student is able to program his/her own XR applications.
Assessment criteria, excellent (5)
Creates high-quality XR applications using professional programming tools and environments. Compares different technical solutions and applies the ones best suited to his own needs.
Assessment criteria, approved/failed
The student is familiar with the basics of programming as well as programming tools and environments.