Real-time Development Platforms 1Laajuus (15 cr)
Course unit code: KM00FM52
General information
- Credits
- 15 cr
Objective
The students understand the importance of game engines in the development of interactive applications and XR productions. The students are able to use media elements in the game engine, to program functionalities and to produce interactive publications on various platforms using a game engine.
Qualifications:
Content
During the course, the students will study real-time rendering with game engines.
- Principles and uses of game engines
- Using 3D models, lighting, and animations in a game engine
- Making and editing media elements for game engines.
- Creating interactivity with programming tools
- Asset and scene management
- Objects and components
- Publishing platforms
Qualifications
The students must have completed the course 3D Graphics, Polygon Modeling and Animation
Assessment criteria, satisfactory (1)
The student is familiar with the basics of working with game engines and can produce basic interactive applications.
Assessment criteria, good (3)
Masters the basics of working with game engines and can produce interactive applications for different platforms. Creates his/her own interactive functionalities for applications.
Assessment criteria, excellent (5)
Applies versatile game engine features and produces interactive applications for different platforms. Creates his/her own interactive functionalities for applications. Optimizes game engine work and the use of assets.
Assessment criteria, approved/failed
The student is familiar with the basics of working with game engines and can produce basic interactive applications.