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Graphics Programming (5 ECTS)

Code: TX00CG89-3006

General information


Enrollment
04.05.2020 - 16.10.2020
Registration for the implementation has ended.
Timing
19.10.2020 - 13.12.2020
Implementation has ended.
Number of ECTS credits allocated
5 ECTS
Mode of delivery
On-campus
Unit
(2019-2024) School of ICT
Campus
Karaportti 2
Teaching languages
Finnish
Seats
0 - 40
Degree programmes
Information and Communication Technology
No reservations found for implementation TX00CG89-3006!

Objective

The student learns the principles and programming methods for producing 3D graphics

Content

- graphics APIs
- projections and transformations
- lighting models and texture mapping
- shader programming

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Graphics APIs:
- The student can produce simple 3D graphics using OpenGL library

Projections and transformations:
- The student knows what projections and transformations are

Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are

Assessment criteria, good (3)

Graphics APIs:
- The student can produce 3D graphics using OpenGL library

Projections and transformations:
- The student knows what projections and transformations are and is able to define them with OpenGL library

Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are

Assessment criteria, excellent (5)

Graphics APIs:
- The student can produce 3D graphics using OpenGL library

Projections and transformations:
- The student knows what projections and transformations are and is able to define them with OpenGL library

Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are and is able to define them with OpenGL library

Assessment criteria, approved/failed

Graphics APIs:
- The student can produce simple 3D graphics using OpenGL library

Projections and transformations:
- The student knows what projections and transformations are

Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are

Qualifications

Data Structures and Algorithms, Fundamentals of Programming, C++ programming

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