Real-time Development Platforms 1 (15 cr)
Code: KM00FM52-3001
General information
- Enrollment
-
02.12.2024 - 05.01.2025
Registration for the implementation has ended.
- Timing
-
05.03.2025 - 25.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 15 cr
- Local portion
- 15 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of Media, Design and Conservation
- Teaching languages
- English
- Seats
- 0 - 25
- Degree programmes
- XR Design
- Teachers
- Turkka Loimisto
- Teacher in charge
- Turkka Loimisto
- Groups
-
KXJ24S1XR Design, päivä
- Course
- KM00FM52
Implementation has 36 reservations. Total duration of reservations is 243 h 0 min.
Time | Topic | Location |
---|---|---|
Wed 05.03.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Thu 06.03.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Fri 07.03.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Mon 10.03.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Tue 11.03.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Wed 12.03.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Thu 13.03.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Fri 14.03.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Mon 17.03.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Tue 18.03.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Wed 19.03.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Thu 20.03.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Fri 21.03.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Mon 24.03.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Tue 25.03.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Wed 26.03.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Thu 27.03.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Fri 28.03.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Mon 31.03.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Tue 01.04.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Wed 02.04.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Thu 03.04.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Fri 04.04.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Mon 07.04.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Tue 08.04.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Wed 09.04.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Thu 10.04.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Fri 11.04.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Mon 14.04.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Tue 15.04.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Wed 16.04.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Thu 17.04.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Tue 22.04.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Wed 23.04.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Thu 24.04.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Fri 25.04.2025 time 09:15 - 16:00 (6 h 45 min) |
Real-time Development Platforms 1 KM00FM52-3001 |
AR453
Digitila Transform
|
Objective
The students understand the importance of game engines in the development of interactive applications and XR productions. The students are able to use media elements in the game engine, to program functionalities and to produce interactive publications on various platforms using a game engine.
Qualifications:
Content
During the course, the students will study real-time rendering with game engines.
- Principles and uses of game engines
- Using 3D models, lighting, and animations in a game engine
- Making and editing media elements for game engines.
- Creating interactivity with programming tools
- Asset and scene management
- Objects and components
- Publishing platforms
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student is familiar with the basics of working with game engines and can produce basic interactive applications.
Assessment criteria, good (3)
Masters the basics of working with game engines and can produce interactive applications for different platforms. Creates his/her own interactive functionalities for applications.
Assessment criteria, excellent (5)
Applies versatile game engine features and produces interactive applications for different platforms. Creates his/her own interactive functionalities for applications. Optimizes game engine work and the use of assets.
Assessment criteria, approved/failed
The student is familiar with the basics of working with game engines and can produce basic interactive applications.
Qualifications
The students must have completed the course 3D Graphics, Polygon Modeling and Animation