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Real-time Development Platforms 1 (15 cr)

Code: KM00FM52-3001

General information


Enrollment
02.12.2024 - 05.01.2025
Registration for the implementation has ended.
Timing
05.03.2025 - 25.04.2025
Implementation is running.
Number of ECTS credits allocated
15 cr
Local portion
15 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of Media, Design and Conservation
Teaching languages
English
Seats
0 - 25
Degree programmes
XR Design
Teachers
Turkka Loimisto
Teacher in charge
Turkka Loimisto
Groups
KXJ24S1
XR Design, päivä
Course
KM00FM52

Implementation has 36 reservations. Total duration of reservations is 243 h 0 min.

Time Topic Location
Wed 05.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Thu 06.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Fri 07.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Mon 10.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Tue 11.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Wed 12.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Thu 13.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Fri 14.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Mon 17.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Tue 18.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Wed 19.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Thu 20.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Fri 21.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Mon 24.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Tue 25.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Wed 26.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Thu 27.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Fri 28.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Mon 31.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Tue 01.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Wed 02.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Thu 03.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Fri 04.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Mon 07.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Tue 08.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Wed 09.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Thu 10.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Fri 11.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Mon 14.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Tue 15.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Wed 16.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Thu 17.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Tue 22.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Wed 23.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Thu 24.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Fri 25.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Changes to reservations may be possible.

Objective

The students understand the importance of game engines in the development of interactive applications and XR productions. The students are able to use media elements in the game engine, to program functionalities and to produce interactive publications on various platforms using a game engine.
Qualifications:

Content

During the course, the students will study real-time rendering with game engines.
- Principles and uses of game engines
- Using 3D models, lighting, and animations in a game engine
- Making and editing media elements for game engines.
- Creating interactivity with programming tools
- Asset and scene management
- Objects and components
- Publishing platforms

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student is familiar with the basics of working with game engines and can produce basic interactive applications.

Assessment criteria, good (3)

Masters the basics of working with game engines and can produce interactive applications for different platforms. Creates his/her own interactive functionalities for applications.

Assessment criteria, excellent (5)

Applies versatile game engine features and produces interactive applications for different platforms. Creates his/her own interactive functionalities for applications. Optimizes game engine work and the use of assets.

Assessment criteria, approved/failed

The student is familiar with the basics of working with game engines and can produce basic interactive applications.

Qualifications

The students must have completed the course 3D Graphics, Polygon Modeling and Animation

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