Skip to main content

2D Animation (5 cr)

Code: KM00ER58-3004

General information


Enrollment
02.12.2024 - 05.01.2025
Registration for the implementation has ended.
Timing
07.01.2025 - 24.01.2025
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of Media, Design and Conservation
Campus
Hämeentie 135 D
Teaching languages
Finnish
Seats
0 - 22
Degree programmes
Design
Teachers
Heta Jäälinoja
Mari Silver
Teacher in charge
Heta Jäälinoja
Groups
KXE24S13D
3D Animation and Visualization
Course
KM00ER58

Implementation has 13 reservations. Total duration of reservations is 91 h 0 min.

Time Topic Location
Tue 07.01.2025 time 09:00 - 16:00
(7 h 0 min)
2D-animaatio KM00ER58-3004
AR426 Digitila Gimbal
Wed 08.01.2025 time 09:00 - 16:00
(7 h 0 min)
2D-animaatio KM00ER58-3004
AR426 Digitila Gimbal
Thu 09.01.2025 time 09:00 - 16:00
(7 h 0 min)
2D-animaatio KM00ER58-3004
AR426 Digitila Gimbal
Mon 13.01.2025 time 09:00 - 16:00
(7 h 0 min)
2D-animaatio KM00ER58-3004
AR426 Digitila Gimbal
Tue 14.01.2025 time 09:00 - 16:00
(7 h 0 min)
2D-animaatio KM00ER58-3004
AR426 Digitila Gimbal
Wed 15.01.2025 time 09:00 - 16:00
(7 h 0 min)
2D-animaatio KM00ER58-3004
AR426 Digitila Gimbal
Thu 16.01.2025 time 09:00 - 16:00
(7 h 0 min)
2D-animaatio KM00ER58-3004
AR426 Digitila Gimbal
Fri 17.01.2025 time 09:00 - 16:00
(7 h 0 min)
2D-animaatio KM00ER58-3004
AR426 Digitila Gimbal
Mon 20.01.2025 time 09:00 - 16:00
(7 h 0 min)
2D-animaatio KM00ER58-3004
AR426 Digitila Gimbal
Tue 21.01.2025 time 09:00 - 16:00
(7 h 0 min)
2D-animaatio KM00ER58-3004
AR426 Digitila Gimbal
Wed 22.01.2025 time 09:00 - 16:00
(7 h 0 min)
2D-animaatio KM00ER58-3004
AR426 Digitila Gimbal
Thu 23.01.2025 time 09:00 - 16:00
(7 h 0 min)
2D-animaatio KM00ER58-3004
AR426 Digitila Gimbal
Fri 24.01.2025 time 09:00 - 16:00
(7 h 0 min)
2D-animaatio KM00ER58-3004
AR426 Digitila Gimbal
Changes to reservations may be possible.

Objective

Students can apply the general principles of animation in a 2D animation project and implement short, interactive 2D animations and functional user interfaces.

Content

• Characteristics of storytelling in 2D animation
• Fundamentals of bitmap and vector animation
• Fundamentals of interactive animation
• Fundamentals of user interface design

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student knows the terminology of 2D animation production and masters the different stages of 2D animation production at a basic level.

Assessment criteria, good (3)

The student knows the terminology of 2D animation production and masters the different stages of 2D animation production at a basic level. The student is able to apply what they have learned in the design and implementation of 2D animation.

Assessment criteria, excellent (5)

The student knows the terminology of 2D animation production and masters the different stages of 2D animation production. The student is able to independently apply what they have learned in the design and implementation of 2D animation.

Assessment criteria, approved/failed

The student knows the terminology of 2D animation production and masters the different stages of 2D animation production at a basic level.

Go back to top of page