2D Animation (5 cr)
Code: KM00ER58-3004
General information
- Enrollment
-
02.12.2024 - 05.01.2025
Registration for the implementation has ended.
- Timing
-
07.01.2025 - 24.01.2025
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of Media, Design and Conservation
- Campus
- Hämeentie 135 D
- Teaching languages
- Finnish
- Seats
- 0 - 22
- Degree programmes
- Design
- Teachers
- Heta Jäälinoja
- Mari Silver
- Teacher in charge
- Heta Jäälinoja
- Groups
-
KXE24S13D3D Animation and Visualization
- Course
- KM00ER58
Implementation has 13 reservations. Total duration of reservations is 91 h 0 min.
Time | Topic | Location |
---|---|---|
Tue 07.01.2025 time 09:00 - 16:00 (7 h 0 min) |
2D-animaatio KM00ER58-3004 |
AR426
Digitila Gimbal
|
Wed 08.01.2025 time 09:00 - 16:00 (7 h 0 min) |
2D-animaatio KM00ER58-3004 |
AR426
Digitila Gimbal
|
Thu 09.01.2025 time 09:00 - 16:00 (7 h 0 min) |
2D-animaatio KM00ER58-3004 |
AR426
Digitila Gimbal
|
Mon 13.01.2025 time 09:00 - 16:00 (7 h 0 min) |
2D-animaatio KM00ER58-3004 |
AR426
Digitila Gimbal
|
Tue 14.01.2025 time 09:00 - 16:00 (7 h 0 min) |
2D-animaatio KM00ER58-3004 |
AR426
Digitila Gimbal
|
Wed 15.01.2025 time 09:00 - 16:00 (7 h 0 min) |
2D-animaatio KM00ER58-3004 |
AR426
Digitila Gimbal
|
Thu 16.01.2025 time 09:00 - 16:00 (7 h 0 min) |
2D-animaatio KM00ER58-3004 |
AR426
Digitila Gimbal
|
Fri 17.01.2025 time 09:00 - 16:00 (7 h 0 min) |
2D-animaatio KM00ER58-3004 |
AR426
Digitila Gimbal
|
Mon 20.01.2025 time 09:00 - 16:00 (7 h 0 min) |
2D-animaatio KM00ER58-3004 |
AR426
Digitila Gimbal
|
Tue 21.01.2025 time 09:00 - 16:00 (7 h 0 min) |
2D-animaatio KM00ER58-3004 |
AR426
Digitila Gimbal
|
Wed 22.01.2025 time 09:00 - 16:00 (7 h 0 min) |
2D-animaatio KM00ER58-3004 |
AR426
Digitila Gimbal
|
Thu 23.01.2025 time 09:00 - 16:00 (7 h 0 min) |
2D-animaatio KM00ER58-3004 |
AR426
Digitila Gimbal
|
Fri 24.01.2025 time 09:00 - 16:00 (7 h 0 min) |
2D-animaatio KM00ER58-3004 |
AR426
Digitila Gimbal
|
Objective
Students can apply the general principles of animation in a 2D animation project and implement short, interactive 2D animations and functional user interfaces.
Content
• Characteristics of storytelling in 2D animation
• Fundamentals of bitmap and vector animation
• Fundamentals of interactive animation
• Fundamentals of user interface design
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student knows the terminology of 2D animation production and masters the different stages of 2D animation production at a basic level.
Assessment criteria, good (3)
The student knows the terminology of 2D animation production and masters the different stages of 2D animation production at a basic level. The student is able to apply what they have learned in the design and implementation of 2D animation.
Assessment criteria, excellent (5)
The student knows the terminology of 2D animation production and masters the different stages of 2D animation production. The student is able to independently apply what they have learned in the design and implementation of 2D animation.
Assessment criteria, approved/failed
The student knows the terminology of 2D animation production and masters the different stages of 2D animation production at a basic level.