Unity Game Development (5 cr)
Code: TT00EY83-3032
General information
- Timing
-
01.08.2024 - 30.07.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 0 cr
- Virtual portion
- 5 cr
- Mode of delivery
- Online
- Unit
- (2019-2024) School of ICT
- Campus
- Karaportti 2
- Teaching languages
- English
- Seats
- 0 - 1000
- Degree programmes
- Information and Communication Technology
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. Introduction
2. Setup
3. Unity Basics
4. Player Character
5. Player Movement
6. Player Visuals
7. Making a Level
8. Lights
9. Audio
10. Shooting
11. Enemy Character
12. User Interface (UI)
13. Game Menus
14. Polish and Details
15. Build and Publishing
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass/fail.
To complete this course do all the tasks and write a short learning diary (about 2-3 A4 pages) about your work.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.