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3D Characters 1 (5 cr)

Code: KM00ER47-3004

General information


Enrollment
06.05.2024 - 31.08.2024
Registration for the implementation has ended.
Timing
20.11.2024 - 05.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of Media, Design and Conservation
Campus
Hämeentie 135 D
Teaching languages
Finnish
Seats
0 - 22
Degree programmes
Design
Teachers
Jaro Lehtonen
Teacher in charge
Jaro Lehtonen
Groups
KXE24S13D
3D Animation and Visualization
Course
KM00ER47

Implementation has 12 reservations. Total duration of reservations is 84 h 0 min.

Time Topic Location
Wed 20.11.2024 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3004
AR426 Digitila Gimbal
Thu 21.11.2024 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3004
AR426 Digitila Gimbal
Fri 22.11.2024 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3004
AR426 Digitila Gimbal
Mon 25.11.2024 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3004
AR426 Digitila Gimbal
Tue 26.11.2024 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3004
AR426 Digitila Gimbal
Wed 27.11.2024 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3004
AR426 Digitila Gimbal
Thu 28.11.2024 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3004
AR426 Digitila Gimbal
Fri 29.11.2024 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3004
AR426 Digitila Gimbal
Mon 02.12.2024 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3004
AR426 Digitila Gimbal
Tue 03.12.2024 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3004
AR426 Digitila Gimbal
Wed 04.12.2024 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3004
AR426 Digitila Gimbal
Thu 05.12.2024 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3004
AR426 Digitila Gimbal
Changes to reservations may be possible.

Objective

Students know the fundamentals of rigging (i.e., preparing) a character for animation.

Content

• Creating simple animation rigs
• Preparing a character for animation

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student knows the terminology of making character rigs and knows the basic rigging methods with a 3D program.

Assessment criteria, good (3)

The student masters the terminology of making character rigs and knows basic rigging methods with a 3D program. The student is able to apply methods in assignments.

Assessment criteria, excellent (5)

The student masters the terminology of making character rigs and knows basic rigging methods with a 3D program. The student is able to apply and research new methods independently in assignments.

Assessment criteria, approved/failed

The student knows the terminology of making character rigs and knows the basic rigging methods with a 3D program.

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