Game Programming with Unity (5 cr)
Code: TT00DU32-3065
General information
- Enrollment
-
02.07.2024 - 31.07.2024
Registration for the implementation has ended.
- Timing
-
01.08.2024 - 31.07.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of ICT
- Teaching languages
- Finnish
- Degree programmes
- Information and Communication Technology
- Teachers
- Janne Salonen
- Teacher in charge
- Janne Salonen
- Groups
-
VIOPE_NonStop7VIOPE_NonStop7
- Course
- TT00DU32
Objective
During the course student gets familiar with basic usage of Unity Game Engine. In order to develope a game, various skills are required from the programmer and other personnel involved developing game, and also game engine are used in a different ways. Unity can be used to create game level fields, graphics and images and 3D models, and writing code. You don't have to be expert in every field of Unity, you can specialize in certain part and functionality of Unity.
Content
1. Basics of Unity
2. Unity as Field editor
3. Components and physics simulations
4. Basics of Programming with Unity
5. Scripts.
6. Scripts - Driving Game
Materials
Self-Study online course in Viope environment.
Evaluation scale
0-5
Assessment criteria, approved/failed
Suorita opintojakso tekemällä kaikki tehtävät (quiz & avoimet). Kirjoita avoimista tehtävistä oppimispäiväkirja siten, että se on enintään 1 A4 per luku. Palauta oppimispäiväkirja samalla, kun haet opintojaksosta suoritusta kirjoittamalla sähköposti osoitteeseen viopesupport@metropolia.fi otsikolla "Unity-peliohjelmointi opintojakson suoritus".
Qualifications
None