2D Art for Game Developers (5 cr)
Code: TT00FF01-3004
General information
- Timing
-
01.01.2025 - 31.12.2026
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 0 cr
- Virtual portion
- 5 cr
- Mode of delivery
- Online
- Unit
- (2019-2024) School of ICT
- Campus
- Karaportti 2
- Teaching languages
- English
- Seats
- 0 - 240
- Degree programmes
- Information and Communication Technology
- Teachers
- Virve Prami
- Teacher in charge
- Janne Salonen
- Groups
-
ATX25TV_MAKSULLINEN_JÄRJESTELMÄOpen UAS 2025
- Course
- TT00FF01
Objective
After completing this course, students understand different digital painting techniques that can be applied in 2D game art. They know the game art design process from background research to sketching and final game-ready art creation. They can apply color theory and design principles to their artistic work. As a final output of the course, students will create a visual plan for a platformer game.
Content
During this online course, you’ll learn the basic workflow of digital painting for games, from ideating and sketching to the final game-ready graphics. You will create game characters, environments, and various items. Along the way, you’ll learn how to enhance your art and find resources to develop your creative process.
The course has four parts: 1. Ideation and sketching, 2. Character art, 3. Environment art, and 4. Final Assignment.
The course has hands-on approach, with lots of practical exercises which let you improve your drawing and digital painting skills. Along the way, you will learn how to apply design principles, color theory and perspective in your game art.
Location and time
Course is online and can be done in own pace.
Materials
All can be found online as a part of the course.
Teaching methods
100% online (self-study). This course includes theory and exercise parts.
Employer connections
N/A
Exam schedules
Can be find via course pace.
International connections
N/A
Completion alternatives
N/A
Student workload
Up to student herself/himself.
Content scheduling
Up to student herself/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Evaluation criteria - pass/fail
Pass: 80% of exercises done. Final assignment done with basic understanding and skills.
Fail: Less than 80% of exercises done. Final assignment either not completed or shows complete lack of understanding.
Assessment methods and criteria
Pass: 80% of exercises done. Final assignment done with basic understanding and skills.
Fail: Less than 80% of exercises done. Final assignment either not completed or shows complete lack of understanding.
Qualifications
None.