XR Technologies and Ecosystems (15 cr)
Code: KX00ED31-3004
General information
- Enrollment
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06.05.2024 - 31.08.2024
Registration for the implementation has ended.
- Timing
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27.08.2024 - 13.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 15 cr
- Local portion
- 15 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of Media, Design and Conservation
- Campus
- Hämeentie 135 D
- Teaching languages
- Finnish
- Seats
- 0 - 18
- Degree programmes
- Design
- Teachers
- Turkka Loimisto
- Markku Luotonen
- Teacher in charge
- Turkka Loimisto
- Groups
-
KXE23S1XRXR Design
- Course
- KX00ED31
Implementation has 37 reservations. Total duration of reservations is 259 h 0 min.
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Tue 27.08.2024 time 09:00 - 16:00 (7 h 0 min) |
XR-teknologiat ja -ekosysteemit KX00ED31-3004 |
AR454
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Wed 28.08.2024 time 09:00 - 16:00 (7 h 0 min) |
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Thu 29.08.2024 time 09:00 - 16:00 (7 h 0 min) |
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Fri 30.08.2024 time 09:00 - 16:00 (7 h 0 min) |
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Mon 02.09.2024 time 09:00 - 16:00 (7 h 0 min) |
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Tue 03.09.2024 time 09:00 - 16:00 (7 h 0 min) |
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Wed 04.09.2024 time 09:00 - 16:00 (7 h 0 min) |
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Thu 05.09.2024 time 09:00 - 16:00 (7 h 0 min) |
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Fri 06.09.2024 time 09:00 - 16:00 (7 h 0 min) |
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Mon 09.09.2024 time 09:00 - 16:00 (7 h 0 min) |
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Wed 06.11.2024 time 09:00 - 16:00 (7 h 0 min) |
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Thu 07.11.2024 time 09:00 - 16:00 (7 h 0 min) |
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Fri 08.11.2024 time 09:00 - 16:00 (7 h 0 min) |
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Mon 11.11.2024 time 09:00 - 16:00 (7 h 0 min) |
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Tue 12.11.2024 time 09:00 - 16:00 (7 h 0 min) |
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Wed 13.11.2024 time 09:00 - 16:00 (7 h 0 min) |
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Thu 14.11.2024 time 09:00 - 16:00 (7 h 0 min) |
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Fri 15.11.2024 time 09:00 - 16:00 (7 h 0 min) |
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Mon 18.11.2024 time 09:00 - 16:00 (7 h 0 min) |
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Tue 19.11.2024 time 09:00 - 16:00 (7 h 0 min) |
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Wed 20.11.2024 time 09:00 - 16:00 (7 h 0 min) |
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Thu 21.11.2024 time 09:00 - 16:00 (7 h 0 min) |
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Fri 22.11.2024 time 09:00 - 16:00 (7 h 0 min) |
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Mon 25.11.2024 time 09:00 - 16:00 (7 h 0 min) |
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Tue 26.11.2024 time 09:00 - 16:00 (7 h 0 min) |
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Wed 27.11.2024 time 09:00 - 16:00 (7 h 0 min) |
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Thu 28.11.2024 time 09:00 - 16:00 (7 h 0 min) |
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Fri 29.11.2024 time 09:00 - 16:00 (7 h 0 min) |
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Mon 02.12.2024 time 09:00 - 16:00 (7 h 0 min) |
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AR454
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Tue 03.12.2024 time 09:00 - 16:00 (7 h 0 min) |
XR-teknologiat ja -ekosysteemit KX00ED31-3004 |
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Wed 04.12.2024 time 09:00 - 16:00 (7 h 0 min) |
XR-teknologiat ja -ekosysteemit KX00ED31-3004 |
AR454
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Thu 05.12.2024 time 09:00 - 16:00 (7 h 0 min) |
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AR454
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Mon 09.12.2024 time 09:00 - 16:00 (7 h 0 min) |
XR-teknologiat ja -ekosysteemit KX00ED31-3004 |
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Tue 10.12.2024 time 09:00 - 16:00 (7 h 0 min) |
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Wed 11.12.2024 time 09:00 - 16:00 (7 h 0 min) |
XR-teknologiat ja -ekosysteemit KX00ED31-3004 |
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Thu 12.12.2024 time 09:00 - 16:00 (7 h 0 min) |
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Fri 13.12.2024 time 09:00 - 16:00 (7 h 0 min) |
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Objective
The student is able to implement XR applications on various platforms using game engines and software. The student is aware of the opportunities and limitations of XR technologies and different ecosystems and is familiar with the prospects of the industry.
Content
The student gets acquainted with different XR technologies and environments through a project. During the course, the student will design and produce XR applications utilising and supplementing previously acquired knowledge and skills.
- XR application design process: ideation, scheduling, project management, resourcing and implementation
- Knowledge of XR technology
- Further development of 3D modelling skills
- Further development of game engine skills
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student is able to implement XR applications on different platforms using game engines and industry software. The student is familiar with the possibilities and limitations of XR technologies and different ecosystems and is familiar with the future prospects of the field. He has completed the duties approved.
Assessment criteria, good (3)
The student is able to implement XR applications well on different platforms using game engines and industry software. The student is familiar with the possibilities and limitations of XR technologies and different ecosystems and is familiar with the future prospects of the field. He has completed the tasks of the course well and has been able to apply the lessons learned in completing them.
Assessment criteria, excellent (5)
The student is able to implement commendable XR applications on various platforms using game engines and industry software. The student is familiar with the possibilities and limitations of XR technologies and different ecosystems and is familiar with the future prospects of the field. He has completed the tasks of the course, applying what he has learned with particular merit.
Assessment criteria, approved/failed
The student is able to implement XR applications on different platforms using game engines and industry software. The student is familiar with the possibilities and limitations of XR technologies and different ecosystems and is familiar with the future prospects of the field. He has completed the duties approved.
Qualifications
The student must have completed the course “3D Software, Polygon Modelling and Animation” and “Game Engines and Real-Time Rendering”.