Game Engines (5 cr)
Code: TX00EW58-3004
General information
- Enrollment
-
06.05.2024 - 31.07.2024
Registration for the implementation has ended.
- Timing
-
19.08.2024 - 13.10.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of ICT
- Campus
- Karaportti 2
- Teaching languages
- English
- Seats
- 0 - 35
- Degree programmes
- Degree Programme in Information Technology
Implementation has 8 reservations. Total duration of reservations is 56 h 0 min.
Time | Topic | Location |
---|---|---|
Mon 02.09.2024 time 09:00 - 16:00 (7 h 0 min) |
Game Engines TX00EW58-3004 |
KMC592
Digitila
|
Thu 05.09.2024 time 09:00 - 16:00 (7 h 0 min) |
Game Engines TX00EW58-3004 |
KMC592
Digitila
|
Mon 09.09.2024 time 09:00 - 16:00 (7 h 0 min) |
Game Engines TX00EW58-3004 |
KMC592
Digitila
|
Thu 12.09.2024 time 09:00 - 16:00 (7 h 0 min) |
Game Engines TX00EW58-3004 |
KMC592
Digitila
|
Mon 16.09.2024 time 09:00 - 16:00 (7 h 0 min) |
Game Engines TX00EW58-3004 |
KMC592
Digitila
|
Thu 19.09.2024 time 09:00 - 16:00 (7 h 0 min) |
Game Engines TX00EW58-3004 |
KMC592
Digitila
|
Mon 23.09.2024 time 09:00 - 16:00 (7 h 0 min) |
Game Engines TX00EW58-3004 |
KMC592
Digitila
|
Thu 26.09.2024 time 09:00 - 16:00 (7 h 0 min) |
Game Engines TX00EW58-3004 |
KMC592
Digitila
|
Objective
Student understands what kind of game engines and libraries are available, and thoroughly learns to use one particular engine. Student also learns basics of 2D and 3D graphics, and can manage the workflow between different tools.
Content
• Types and architectures of game engines and game libraries
• Utilizing specific game engine, its capabilities and limitations (e.g. Unity)
• Game programming with specific engine (e.g. Unity/C#)
• Basics of 2D and 3D graphics
• Basics of 3D animation
• Workflow between different tools
• Game implementation project
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
Student is able to implement a simple game under supervision. He understands basics of 2D and 3D graphics.
Assessment criteria, good (3)
Student is able to implement a game on his own. He understands well basics of 2D and 3D graphics.
Assessment criteria, excellent (5)
Student is able to implement a game on his own, fully utilizing game engine capabilities. He understands basics of 2D and 3D graphics excellently.
Assessment criteria, approved/failed
Student is able to implement a simple game under supervision. He understands basics of 2D and 3D graphics.
Further information
Course includes a game implementation project.