3D Characters 1 (5 cr)
Code: KM00ER47-3003
General information
- Enrollment
-
02.05.2023 - 27.08.2023
Registration for the implementation has ended.
- Timing
-
06.11.2023 - 08.12.2023
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of Media, Design and Conservation
- Campus
- Hämeentie 135 D
- Teaching languages
- Finnish
- Seats
- 0 - 20
- Degree programmes
- Design
- Teachers
- Jaro Lehtonen
- Teacher in charge
- Jaro Lehtonen
- Groups
-
KXE23S13D3D Animation and Visualization
- Course
- KM00ER47
Implementation has 12 reservations. Total duration of reservations is 84 h 0 min.
Time | Topic | Location |
---|---|---|
Mon 06.11.2023 time 09:00 - 16:00 (7 h 0 min) |
3D-hahmot 1 KM00ER47-3003 |
AR426
Digitila Gimbal
|
Tue 07.11.2023 time 09:00 - 16:00 (7 h 0 min) |
3D-hahmot 1 KM00ER47-3003 |
AR426
Digitila Gimbal
|
Wed 08.11.2023 time 09:00 - 16:00 (7 h 0 min) |
3D-hahmot 1 KM00ER47-3003 |
AR426
Digitila Gimbal
|
Thu 09.11.2023 time 09:00 - 16:00 (7 h 0 min) |
3D-hahmot 1 KM00ER47-3003 |
AR426
Digitila Gimbal
|
Fri 10.11.2023 time 09:00 - 16:00 (7 h 0 min) |
3D-hahmot 1 KM00ER47-3003 |
AR426
Digitila Gimbal
|
Wed 29.11.2023 time 09:00 - 16:00 (7 h 0 min) |
3D-hahmot 1 KM00ER47-3003 |
AR426
Digitila Gimbal
|
Thu 30.11.2023 time 09:00 - 16:00 (7 h 0 min) |
3D-hahmot 1 KM00ER47-3003 |
AR426
Digitila Gimbal
|
Fri 01.12.2023 time 09:00 - 16:00 (7 h 0 min) |
3D-hahmot 1 KM00ER47-3003 |
AR426
Digitila Gimbal
|
Mon 04.12.2023 time 09:00 - 16:00 (7 h 0 min) |
3D-hahmot 1 KM00ER47-3003 |
AR426
Digitila Gimbal
|
Tue 05.12.2023 time 09:00 - 16:00 (7 h 0 min) |
3D-hahmot 1 KM00ER47-3003 |
AR426
Digitila Gimbal
|
Thu 07.12.2023 time 09:00 - 16:00 (7 h 0 min) |
3D-hahmot 1 KM00ER47-3003 |
AR426
Digitila Gimbal
|
Fri 08.12.2023 time 09:00 - 16:00 (7 h 0 min) |
3D-hahmot 1 KM00ER47-3003 |
AR426
Digitila Gimbal
|
Objective
Students know the fundamentals of rigging (i.e., preparing) a character for animation.
Content
• Creating simple animation rigs
• Preparing a character for animation
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student knows the terminology of making character rigs and knows the basic rigging methods with a 3D program.
Assessment criteria, good (3)
The student masters the terminology of making character rigs and knows basic rigging methods with a 3D program. The student is able to apply methods in assignments.
Assessment criteria, excellent (5)
The student masters the terminology of making character rigs and knows basic rigging methods with a 3D program. The student is able to apply and research new methods independently in assignments.
Assessment criteria, approved/failed
The student knows the terminology of making character rigs and knows the basic rigging methods with a 3D program.