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3D Characters 1 (5 cr)

Code: KM00ER47-3003

General information


Enrollment
02.05.2023 - 27.08.2023
Registration for the implementation has ended.
Timing
06.11.2023 - 08.12.2023
Implementation has ended.
Number of ECTS credits allocated
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of Media, Design and Conservation
Campus
Hämeentie 135 D
Teaching languages
Finnish
Seats
0 - 20
Degree programmes
Design
Teachers
Jaro Lehtonen
Teacher in charge
Jaro Lehtonen
Groups
KXE23S13D
3D Animation and Visualization
Course
KM00ER47

Implementation has 12 reservations. Total duration of reservations is 84 h 0 min.

Time Topic Location
Mon 06.11.2023 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3003
AR426 Digitila Gimbal
Tue 07.11.2023 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3003
AR426 Digitila Gimbal
Wed 08.11.2023 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3003
AR426 Digitila Gimbal
Thu 09.11.2023 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3003
AR426 Digitila Gimbal
Fri 10.11.2023 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3003
AR426 Digitila Gimbal
Wed 29.11.2023 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3003
AR426 Digitila Gimbal
Thu 30.11.2023 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3003
AR426 Digitila Gimbal
Fri 01.12.2023 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3003
AR426 Digitila Gimbal
Mon 04.12.2023 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3003
AR426 Digitila Gimbal
Tue 05.12.2023 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3003
AR426 Digitila Gimbal
Thu 07.12.2023 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3003
AR426 Digitila Gimbal
Fri 08.12.2023 time 09:00 - 16:00
(7 h 0 min)
3D-hahmot 1 KM00ER47-3003
AR426 Digitila Gimbal
Changes to reservations may be possible.

Objective

Students know the fundamentals of rigging (i.e., preparing) a character for animation.

Content

• Creating simple animation rigs
• Preparing a character for animation

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student knows the terminology of making character rigs and knows the basic rigging methods with a 3D program.

Assessment criteria, good (3)

The student masters the terminology of making character rigs and knows basic rigging methods with a 3D program. The student is able to apply methods in assignments.

Assessment criteria, excellent (5)

The student masters the terminology of making character rigs and knows basic rigging methods with a 3D program. The student is able to apply and research new methods independently in assignments.

Assessment criteria, approved/failed

The student knows the terminology of making character rigs and knows the basic rigging methods with a 3D program.

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