Game Engines (5 cr)
Code: TX00CD89-3019
General information
- Enrollment
-
19.12.2022 - 08.01.2023
Registration for the implementation has ended.
- Timing
-
09.01.2023 - 12.03.2023
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of ICT
- Campus
- Karaportti 2
- Teaching languages
- English
- Seats
- 0 - 40
- Degree programmes
- Information and Communication Technology
- Degree Programme in Information Technology
- Teachers
- Antti Veräjänkorva
- Course
- TX00CD89
Implementation has 1 reservations. Total duration of reservations is 3 h 0 min.
Time | Topic | Location |
---|---|---|
Thu 09.03.2023 time 17:00 - 20:00 (3 h 0 min) |
Game Engines TX00CD89-3019 |
KMC565
Digitila
|
Objective
Student understands what kind of game engines and libraries are available, and thoroughly learns to use one particular engine. Student also learns basics of 2D and 3D graphics, and can manage the workflow between different tools.
Content
• Types and architectures of game engines and game libraries
• Utilizing specific game engine, its capabilities and limitations (e.g. Unity)
• Game programming with specific engine (e.g. Unity/C#)
• Basics of 2D and 3D graphics
• Basics of 3D animation
• Workflow between different tools
• Game implementation project
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
Student is able to implement a simple game under supervision. He understands basics of 2D and 3D graphics.
Assessment criteria, good (3)
Student is able to implement a game on his own. He understands well basics of 2D and 3D graphics.
Assessment criteria, excellent (5)
Student is able to implement a game on his own, fully utilizing game engine capabilities. He understands basics of 2D and 3D graphics excellently.
Assessment criteria, approved/failed
Student is able to implement a simple game under supervision. He understands basics of 2D and 3D graphics.
Further information
Course includes a game implementation project.