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Basics of Game Graphics (5 cr)

Code: TX00EX64-3002

General information


Enrollment
29.05.2023 - 31.07.2023
Registration for the implementation has ended.
Timing
23.10.2023 - 17.12.2023
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of ICT
Campus
Karaportti 2
Teaching languages
English
Seats
0 - 35
Degree programmes
Degree Programme in Information Technology
Teachers
Tivi Virtuaali
Groups
ICT22-G
Game Development
Course
TX00EX64

Implementation has 8 reservations. Total duration of reservations is 56 h 0 min.

Time Topic Location
Thu 26.10.2023 time 09:00 - 16:00
(7 h 0 min)
Basics of Game Graphics TX00EX64-3002
KMC565 Digitila
Thu 02.11.2023 time 09:00 - 16:00
(7 h 0 min)
Basics of Game Graphics TX00EX64-3002
KMC565 Digitila
Thu 09.11.2023 time 09:00 - 16:00
(7 h 0 min)
Basics of Game Graphics TX00EX64-3002
KMC565 Digitila
Thu 16.11.2023 time 09:00 - 16:00
(7 h 0 min)
Basics of Game Graphics TX00EX64-3002
KMC565 Digitila
Thu 23.11.2023 time 09:00 - 16:00
(7 h 0 min)
Basics of Game Graphics TX00EX64-3002
KMC565 Digitila
Thu 30.11.2023 time 09:00 - 16:00
(7 h 0 min)
Basics of Game Graphics TX00EX64-3002
KMC565 Digitila
Thu 07.12.2023 time 09:00 - 16:00
(7 h 0 min)
Basics of Game Graphics TX00EX64-3002
KMC565 Digitila
Thu 14.12.2023 time 09:00 - 16:00
(7 h 0 min)
Basics of Game Graphics TX00EX64-3002
KMC565 Digitila
Changes to reservations may be possible.

Objective

Student grasps basic know about creating game graphics. He/she is able to design a coherent moodboard, and implement corresponding composition, utilizing various tools. The student is able to control camera movement programmatically.

Content

- moodboards (theme, lighting, location, color harmony, color scheme)
- primitive objects, compositions
- tools (Blender, ZBrush, Substance Painter, ...), tool chains
- camera
- 3D modelling
- UV mapping
- animation
- texturing

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Student has achieved the course objectives fairly. Student will be able to identify, define and use the course subject area’s concepts and models. Student understands the criteria and principles of the expertise development.

Assessment criteria, good (3)

Student has achieved the course objectives well, even though the knowledge and skills need improvement on some areas. Student is able to define the course concepts and models and is able to justify the analysis. Student is able to apply his/her knowledge in study and work situations. Student understands the importance of expertise in the field of information and communication technology and is able to analyze his/her own expertise.

Assessment criteria, excellent (5)

Student has achieved the objectives of the course with excellent marks. Student masters commendably the course subject area’s concepts and models. Student is able to make justified and fluent analysis and to present concrete development measures. Student is well prepared to apply his/her knowledge in study and work situations. Student is able to analyze expertise in the information and communication technology sector and the development of his/her own expertise.

Assessment criteria, approved/failed

Student has achieved the course objectives fairly. Student will be able to identify, define and use the course subject area’s concepts and models. Student understands the criteria and principles of the expertise development.

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