Game Engines (5 cr)
Code: TX00EW58-3002
General information
- Enrollment
-
29.05.2023 - 31.07.2023
Registration for the implementation has ended.
- Timing
-
21.08.2023 - 15.10.2023
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of ICT
- Campus
- Karaportti 2
- Teaching languages
- English
- Seats
- 0 - 35
- Degree programmes
- Degree Programme in Information Technology
Implementation has 8 reservations. Total duration of reservations is 56 h 0 min.
Time | Topic | Location |
---|---|---|
Fri 25.08.2023 time 09:00 - 16:00 (7 h 0 min) |
Game Engines TX00EW58-3002 |
KMC592
Digitila
|
Fri 01.09.2023 time 09:00 - 16:00 (7 h 0 min) |
Game Engines TX00EW58-3002 |
KMC565
Digitila
|
Fri 08.09.2023 time 09:00 - 16:00 (7 h 0 min) |
Game Engines TX00EW58-3002 |
KMC565
Digitila
|
Fri 15.09.2023 time 09:00 - 16:00 (7 h 0 min) |
Game Engines TX00EW58-3002 |
KMC565
Digitila
|
Fri 22.09.2023 time 09:00 - 16:00 (7 h 0 min) |
Game Engines TX00EW58-3002 |
KMC565
Digitila
|
Fri 29.09.2023 time 09:00 - 16:00 (7 h 0 min) |
Game Engines TX00EW58-3002 |
KMC565
Digitila
|
Fri 06.10.2023 time 09:00 - 16:00 (7 h 0 min) |
Game Engines TX00EW58-3002 |
KMC565
Digitila
|
Fri 13.10.2023 time 09:00 - 16:00 (7 h 0 min) |
Game Engines TX00EW58-3002 |
KMC565
Digitila
|
Objective
Student understands what kind of game engines and libraries are available, and thoroughly learns to use one particular engine. Student also learns basics of 2D and 3D graphics, and can manage the workflow between different tools.
Content
• Types and architectures of game engines and game libraries
• Utilizing specific game engine, its capabilities and limitations (e.g. Unity)
• Game programming with specific engine (e.g. Unity/C#)
• Basics of 2D and 3D graphics
• Basics of 3D animation
• Workflow between different tools
• Game implementation project
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
Student is able to implement a simple game under supervision. He understands basics of 2D and 3D graphics.
Assessment criteria, good (3)
Student is able to implement a game on his own. He understands well basics of 2D and 3D graphics.
Assessment criteria, excellent (5)
Student is able to implement a game on his own, fully utilizing game engine capabilities. He understands basics of 2D and 3D graphics excellently.
Assessment criteria, approved/failed
Student is able to implement a simple game under supervision. He understands basics of 2D and 3D graphics.
Further information
Course includes a game implementation project.