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Game Engines (5 cr)

Code: TX00EW58-3002

General information


Enrollment
29.05.2023 - 31.07.2023
Registration for the implementation has ended.
Timing
21.08.2023 - 15.10.2023
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of ICT
Campus
Karaportti 2
Teaching languages
English
Seats
0 - 35
Degree programmes
Degree Programme in Information Technology
Teachers
Tivi Virtuaali
Groups
ICT22-G
Game Development
Course
TX00EW58

Implementation has 8 reservations. Total duration of reservations is 56 h 0 min.

Time Topic Location
Fri 25.08.2023 time 09:00 - 16:00
(7 h 0 min)
Game Engines TX00EW58-3002
KMC592 Digitila
Fri 01.09.2023 time 09:00 - 16:00
(7 h 0 min)
Game Engines TX00EW58-3002
KMC565 Digitila
Fri 08.09.2023 time 09:00 - 16:00
(7 h 0 min)
Game Engines TX00EW58-3002
KMC565 Digitila
Fri 15.09.2023 time 09:00 - 16:00
(7 h 0 min)
Game Engines TX00EW58-3002
KMC565 Digitila
Fri 22.09.2023 time 09:00 - 16:00
(7 h 0 min)
Game Engines TX00EW58-3002
KMC565 Digitila
Fri 29.09.2023 time 09:00 - 16:00
(7 h 0 min)
Game Engines TX00EW58-3002
KMC565 Digitila
Fri 06.10.2023 time 09:00 - 16:00
(7 h 0 min)
Game Engines TX00EW58-3002
KMC565 Digitila
Fri 13.10.2023 time 09:00 - 16:00
(7 h 0 min)
Game Engines TX00EW58-3002
KMC565 Digitila
Changes to reservations may be possible.

Objective

Student understands what kind of game engines and libraries are available, and thoroughly learns to use one particular engine. Student also learns basics of 2D and 3D graphics, and can manage the workflow between different tools.

Content

• Types and architectures of game engines and game libraries
• Utilizing specific game engine, its capabilities and limitations (e.g. Unity)
• Game programming with specific engine (e.g. Unity/C#)
• Basics of 2D and 3D graphics
• Basics of 3D animation
• Workflow between different tools
• Game implementation project

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Student is able to implement a simple game under supervision. He understands basics of 2D and 3D graphics.

Assessment criteria, good (3)

Student is able to implement a game on his own. He understands well basics of 2D and 3D graphics.

Assessment criteria, excellent (5)

Student is able to implement a game on his own, fully utilizing game engine capabilities. He understands basics of 2D and 3D graphics excellently.

Assessment criteria, approved/failed

Student is able to implement a simple game under supervision. He understands basics of 2D and 3D graphics.

Further information

Course includes a game implementation project.

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