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Game Programming and AI (5 cr)

Code: TX00CG88-3009

General information


Enrollment
02.05.2023 - 20.08.2023
Registration for the implementation has ended.
Timing
21.08.2023 - 15.10.2023
Implementation has ended.
Number of ECTS credits allocated
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of ICT
Campus
Karaportti 2
Teaching languages
Finnish
Seats
0 - 35
Degree programmes
Information and Communication Technology

Implementation has 7 reservations. Total duration of reservations is 37 h 0 min.

Time Topic Location
Mon 28.08.2023 time 13:00 - 16:00
(3 h 0 min)
Peliohjelmointi ja tekoälyt TX00CG88-3009
Zoom
Wed 30.08.2023 time 09:00 - 16:00
(7 h 0 min)
Peliohjelmointi ja tekoälyt TX00CG88-3009
KME762 Oppimistila
Thu 31.08.2023 time 09:00 - 16:00
(7 h 0 min)
Peliohjelmointi ja tekoälyt TX00CG88-3009
KMC565 Digitila
Mon 04.09.2023 time 13:00 - 16:00
(3 h 0 min)
Peliohjelmointi ja tekoälyt TX00CG88-3009
Zoom
Tue 05.09.2023 time 09:00 - 16:00
(7 h 0 min)
Peliohjelmointi ja tekoälyt TX00CG88-3009
KMC565 Digitila
Thu 07.09.2023 time 09:00 - 16:00
(7 h 0 min)
Peliohjelmointi ja tekoälyt TX00CG88-3009
KMC565 Digitila
Fri 08.09.2023 time 13:00 - 16:00
(3 h 0 min)
Peliohjelmointi ja tekoälyt TX00CG88-3009
Zoom
Changes to reservations may be possible.

Objective

Student learns principles of various artificial intelligence techniques that are applicable in games. In practice, he/she is able to choose and implement necessary techniques in game programming projects. He/she knows basics in machine learning.

Content

The course covers various artificial intelligence techniques in computer games. Student will get both a solid theoretical foundation in AI and hands on experience in building working AI systems. Topics will include movement algorithms, path finding, decision making algorithms, game trees and machine learning

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Student has learned the most important AI techniques covered, both in theory and in practice. Student is able to apply AI techniques in simple situations.

Assessment criteria, good (3)

Student has learned most of the AI techniques covered, both in theory and in practice. Student is able to apply AI techniques in his own gaming projects.

Assessment criteria, excellent (5)

Student has learned all the AI techniques covered, both in theory and in practice. Student is able to apply and modify AI techniques in his own gaming projects.

Assessment criteria, approved/failed

Student has learned the most important AI techniques covered, both in theory and in practice. Student is able to apply AI techniques in simple situations.

Further information

Data structures and algorithms, C++

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