Business Game (5 cr)
Code: TU00CH00-3007
General information
- Enrollment
-
28.11.2022 - 08.01.2023
Registration for the implementation has ended.
- Timing
-
09.01.2023 - 07.05.2023
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of ICT
- Campus
- Karaportti 2
- Teaching languages
- English
- Degree programmes
- Industrial Management
- Teachers
- Jarmo Toivanen
- Groups
-
TXQ20SCMIndustrial Management, Supply Chain Management
- Course
- TU00CH00
Implementation has 5 reservations. Total duration of reservations is 15 h 30 min.
Time | Topic | Location |
---|---|---|
Fri 10.03.2023 time 09:00 - 12:30 (3 h 30 min) |
Business Game TU00CH00-3007 |
KMC592
Digitila
|
Wed 15.03.2023 time 09:00 - 12:00 (3 h 0 min) |
Business Game TU00CH00-3007 |
KMC592
Digitila
|
Wed 22.03.2023 time 09:00 - 12:00 (3 h 0 min) |
Business Game TU00CH00-3007 |
KMC592
Digitila
|
Wed 29.03.2023 time 09:00 - 12:00 (3 h 0 min) |
Business Game TU00CH00-3007 |
KMC592
Digitila
|
Wed 05.04.2023 time 09:00 - 12:00 (3 h 0 min) |
Business Game TU00CH00-3007 |
KMC592
Digitila
|
Objective
Business Game course is based on an on-line business simulation game that develops students’ understanding of the complexity of global business operations in a dynamic competitive environment. It integrates a range of concepts from various management-related disciplines, including economic, political, financial, accounting, procurement, production, logistics, research and innovation, and marketing. The task for the student teams is to manage a global mobile telecommunications company through technological evolution in the fast-paced 21st century operating environment. Students will develop and execute strategies for their simulated company operating in the USA, Asia, and Europe.
Content
Strategies and management of international business
International financing, accounting and procurement
Value chain management and international logistics
Research, innovation, and marketing
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
Students have achieved the course objectives fairly. Students will be able to identify, define and use the course subject area’s concepts and models. The student understands the criteria and principles of the expertise development.
Assessment criteria, good (3)
Students have achieved the course objectives well, even though the knowledge and skills need improvement on some areas. Students are able to define the course concepts and models and are able to justify the analysis. The student is able to apply their knowledge in leisure, study and work situations. The student understands the importance of expertise in the field of business and is able to analyze his/her own expertise.
Assessment criteria, excellent (5)
Students have achieved the objectives of the course with excellent marks. Students master commendably the course subject area’s concepts and models. Students are able to make justified and fluent analysis and to present concrete development measures. The students are well prepared to apply their knowledge in leisure, study and work situations. Students are able to analyze the business sector expertise and the evolvement of their own expertise.
Assessment criteria, approved/failed
Students have achieved the course objectives fairly. Students will be able to identify, define and use the course subject area’s concepts and models. The student understands the criteria and principles of the expertise development.