Skip to main content

Game Programming and AI (5 ECTS)

Code: TX00CG88-3008

General information


Enrollment
02.05.2022 - 21.08.2022
Registration for the implementation has ended.
Timing
22.08.2022 - 16.10.2022
Implementation has ended.
Number of ECTS credits allocated
5 ECTS
Mode of delivery
On-campus
Unit
(2019-2024) School of ICT
Campus
Karaportti 2
Teaching languages
Finnish
Seats
0 - 40
Degree programmes
Information and Communication Technology
No reservations found for implementation TX00CG88-3008!

Objective

Student learns principles of various artificial intelligence techniques that are applicable in games. In practice, he/she is able to choose and implement necessary techniques in game programming projects. He/she knows basics in machine learning.

Content

The course covers various artificial intelligence techniques in computer games. Student will get both a solid theoretical foundation in AI and hands on experience in building working AI systems. Topics will include movement algorithms, path finding, decision making algorithms, game trees and machine learning

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Student has learned the most important AI techniques covered, both in theory and in practice. Student is able to apply AI techniques in simple situations.

Assessment criteria, good (3)

Student has learned most of the AI techniques covered, both in theory and in practice. Student is able to apply AI techniques in his own gaming projects.

Assessment criteria, excellent (5)

Student has learned all the AI techniques covered, both in theory and in practice. Student is able to apply and modify AI techniques in his own gaming projects.

Assessment criteria, approved/failed

Student has learned the most important AI techniques covered, both in theory and in practice. Student is able to apply AI techniques in simple situations.

Further information

Data structures and algorithms, C++

Further information

Data structures and algorithms, C++

Go back to top of page