Siirry suoraan sisältöön

Peliliiketoiminta (5 cr)

Code: TX00CR52-3005

General information


Enrollment

02.12.2019 - 15.03.2020

Timing

16.03.2020 - 10.05.2020

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

ICT ja tuotantotalous

Campus

Leiritie 1

Teaching languages

  • Finnish

Seats

0 - 40

Degree programmes

  • Tieto- ja viestintätekniikan tutkinto-ohjelma

Teachers

  • tivi virtuaali::mediatekniikka

Groups

  • TVT17-PE
    Pelisovellukset

Objective

On completion of the course student will understand basic principles of game industry, recognise tools for driving business and customerships within the industry and be able to apply acquired knowledge in practice. Student will understand the basics of game development. Student has readiness to produce game products and concepts as well as develop earnings models to game market.

Content

- Game industry as business
- Development of customerships
- Development, conceptualisation and production of games

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Students have achieved the course objectives fairly. Students will be able to identify, define and use the course subject area’s concepts and models. The student understands the criteria and principles of the expertise development.

Assessment criteria, good (3)

Students have achieved the course objectives well, even though the knowledge and skills need improvement on some areas. Students are able to define the course concepts and models and are able to justify the analysis. The student is able to apply their knowledge in leisure, study and work situations. The student understands the importance of expertise in the field of information technology and is able to analyze his/her own expertise.

Assessment criteria, excellent (5)

Students have achieved the objectives of the course with excellent marks. Students master commendably the course subject area’s concepts and models. Students are able to make justified and fluent analysis and to present concrete development measures. The students are well prepared to apply their knowledge in leisure, study and work situations. Students are able to analyze the information technology sector expertise and the evolvement of their own expertise.

Assessment criteria, approved/failed

Students have achieved the course objectives. Students will be able to identify, define and use the course subject area’s concepts and models. The student understands the criteria and principles of the expertise development.