Siirry suoraan sisältöön

Kokeellinen suunnittelu (10 cr)

Code: KM00EI72-3001

General information


Enrollment

03.05.2021 - 29.08.2021

Timing

26.10.2021 - 16.12.2021

Number of ECTS credits allocated

10 op

Mode of delivery

Contact teaching

Unit

Media, muotoilu ja konservointi

Campus

Hämeentie 135

Teaching languages

  • Finnish

Seats

0 - 20

Degree programmes

  • Muotoilun tutkinto-ohjelma

Teachers

  • Tero Marin

Teacher in charge

Tero Marin

Groups

  • KXE20S1DM
    Digitaalinen muotoilu

Objective

The student becomes familiar with experimental design and its interaction with commercial digital design. The student will expand their understanding of digital works and industry. The student can learn more about topics such as experimental user interfaces, media art, or non-commercial design. The student understands and becomes familiar with the use of creative methods in design work. During the course, the student participates in an experimental project or production.

Content

- Basics of experimental design
- Experimental interfaces, media art and non-commercial design
- Creative methods
- Project work in experimental productions

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student knows the basics of experimental design and understands the field of digital design beyond the commercial field. The student is familiar with creative methods. The student is able to work on an experimental project or production as part of a design team.

Assessment criteria, good (3)

The student understands the basics of experimental design. He understands the field of digital design beyond the commercial field and understands the importance of experimentality for future design. The student is proficient in various creative methods. The student spontaneously and creatively works on an experimental project or production as part of a design team.

Assessment criteria, excellent (5)

The student has versatile skills in the basics of experimental design. The student understands and knows the field of digital design well beyond the commercial field and can reflect analytically and critically on the importance of experimentality for future design. The student can apply different creative methods. The student is self-directed, open-minded and able to collaborate in an experimental project or production as part of a design team.

Assessment criteria, approved/failed

The student knows the basics of experimental design and understands the field of digital design beyond the commercial field. The student is familiar with creative methods. The student is able to work on an experimental project or production as part of a design team.