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Game Engines in Video ProductionLaajuus (10 cr)

Code: KM00FQ06

Credits

10 op

Objective

The student masters the basics of game engines and real-time rendering and recognizes their application methods and possibilities in various motion graphics productions and the implementation of simple game-like or interactive content. The student knows the planning and content requirements of productions implemented with game engines, such as games and virtual productions. The student identifies various software and tools for producing video games and real-time animations.

Content

- Basics of using game engines
- The possibilities of game engines and real-time rendering in the implementation of motion graphics, virtual productions, and games
- Requirements of animations, 3D content and 2D graphics in game engines
- Design process, ideation, and sketching with game engines
- Interactivity in game engines
- Basics of game productions

Prerequisites

Bitmap Graphics, 3D Graphics, 3D Animation, Basics of Motion Graphics

Assessment criteria, satisfactory (1)

The student knows the basics of game engines in video productions and the terminology and workflows related to the field. The student also knows how to implement videos with a game engine.

Assessment criteria, good (3)

The student masters the basics of game engines in video production and knows the terminology and workflows related to the field. The student understands the different work phases of game productions and knows how to apply the techniques to creating video productions. The student knows how to implement high-quality content with a game engine.

Assessment criteria, excellent (5)

The student masters the use of game engines in video production and knows how to use the key terminology in the field. The student manages the different work phases of game productions and knows how to apply the techniques to creating video productions. The student can independently use and explore new techniques for practice tasks. The student knows how to implement high-quality content with a game engine.

Assessment criteria, approved/failed

The student knows the basics of game engines in film and motion graphics productions and the terminology and workflows related to the field. The student also knows how to implement videos with a game engine.